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Ah, I did not know this! I just had it running in default, which had the window off-center. I'll give this another go tomorrow (it is a bit late now) and see if that makes the experience a bit better for me.

I hadn't thought of this when I did the original write up, but the trashcan by the stairs is in a bad spot since the loot inside you can't actually pick up if you knock it over from the side. I thought you might want to know that.

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Sounds like my goof of not taking into account all the resolutions when starting a game jam game is biting me on your playthorough as well. 

The screen is off center because the camera width doesn’t adjust based on window size. Simple oversight and was easily fixed.

 I have an updated version with better multi-resolution support.  I will upload it as soon as I can. 

Ah. Good note about the trashcan. I was planning or reworking those.  I only put so many in the game because you don’t have usable items yet and I don’t want players to get to low health and die repeatedly. 

Ah, well at least you know what's up and can fix it easily. Just a shame you can't update the contest version because that would help the game. Anyway, at least now I know how to change to fullscreen so I will try this again and probably upgrade my rating for you since it should be easier to play now.

Makes sense on the trashcans. I figured that's why they were there, just wanted to give ya a heads up in case you decide to keep some of 'em around.

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I have a better working version that is exactly the same except for the fix for resolution issues that I implemented after the close of the competition. 

If you want to try it just for the sake of giving feedback, I can make that available.   But of course you should rate the game based on what I submitted before the deadline. 

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I'll stick to the comp version so I don't give ya a biased rating. I think the resolution solution you gave me for the current version will make a big difference for me.

Played again today and have to say that having the fullscreen did make a difference. However, there were a few more things less tired me picked up on with this version. The first being that the enemy's back row is never visible to the player. If this is intentional to spike the difficulty, I personally don't like that. Some of the attacks happen a little too quickly to avoid too, namely the foxes, or whatever they are. Last thing, and what I felt yesterday but didn't really have words for, is that the experience feels really grind heavy. The repetition just doesn't sit well with me, which really isn't your fault but the reasoning there is more complicated than warrants explaining.

I do like the art though and the world feels pretty big despite how restricted it actually is (I explored everywhere I could, even where I wasn't supposed to; found a place to slip through but can't recall exactly where). Slightly better impression this go around but if people are reading this to decide whether to play or not, I say at least give it a try :) 

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The back row not being visible is a resolution oversight. Sorry. I have it fixed in the new version. 

No biggie, things like that happen, especially for jams. It just made some fights extra hard XD

Anyway, best of luck to ya and hope your game does well!