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A jam submission

Slime Combine!View game page

Submitted by Crazycucumbers — 19 hours, 4 minutes before the deadline
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Slime Combine!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1193.3033.303
Theme#1243.5763.576
Overall#2233.0363.036
Fun#2462.8482.848
Game Design#2542.8792.879
Art Direction#3222.5762.576

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

This was a good entry to the jam and I was glad you were present while I was streaming this! I liked the idea of growing your slime to power up strength instead of just using the slimes as a weight/size puzzle game. The only real complaint I had was the boss could ignore all the collision which made it very difficult to get to a win state. 


Submitted(+1)

This had interesting and unique gameplay.  The concept really suited the theme.  It looks good and is easy to pick up and play.

Submitted(+1)

Neat game! I only had 3 slimes left to find before I died! I was disappointed when the main character didn't change after collecting slimes though. Since you're "combining" I thought I would get bigger, or something like that. Nicely done!

Developer(+1)

Thanks! I initially had that implemented, but it would start to reaaaaaaally mess with the collision system once you got to a certain size, so I cut it and instead made it so the slime hive mind gets bigger. The problem is that it's hard to notice, since you're not around to see it grow as you collect. 

Thanks so much for playing!

Submitted(+1)

I really like to play from the perspective of a slime. I would prefer a human boss, but that's just an idea. Good Music and nice art. Well Done!

Developer

I'd planned on making the boss be randomized between a set of bosses - one of which could have been human - but I didn't have time to do anything of the sort, haha. I'm glad you liked the music and art! Thanks for playing!

Submitted

I like the idea of this game, and the art is really well done. I also think it's an interesting use of the theme. However I think it has some flaws that make it hard to play, unless I was just doing it wrong... The moment I began the rat ran up to me and even while I was near the main slime, he still attacked faster than I could heal. I tried running away but I became slow and would just eventually die. I wasn't sure if I was playing wrong or not.

I love the look of the game and think it has great potential, so really great job in making it. Also the movement and controls feel really solid :)

Submitted(+1)

I thought the game was innovative in that it didn't follow the typical pattern of finishing a level to reach a boss fight, but rather the level itself was a component of the boss fight.  Good use of theme as well to control what the player could safely access.  I was a little confused when I finally killed the rat though as it seemed the same music played whether I succeeded or failed.

Viewing comments 27 to 21 of 27 · Next page · Last page