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(+1)

Amazing art! The character portraits really add to the production value.

Your score caught my attention as well, particularly the final stage. The dynamically switching music tracks worked to great effect and kept the level fresh.

I do have a couple suggestions for improvement: more environmental detail, and maybe a more forgiving object interaction range.

Also, I noticed a possible bug on the first level. If the moustachioed man hits the blue button before the lady, the game treats it as a mistake. Though that's a pretty insignificant detail and I might just be making an error lol.

Really great teamwork, you all! I'm glad I got to experience your game :)

Hi,

The environment had to be built at the end so we had to come up with a simple solution with the time left we had but we'll surely update it!

The object interaction is simply because I decided to use a raycast instead of an area to avoid triggering several objects at a time but in the end there is some space around them. It also created this distance problem. So I'll go for the initial solution which was the area and make its range much better.

The first level is not a bug but rather something people didn't understand and we'll have to make it more clear in the next update. There is a color order but there is also an order in the 2 plates of the same colors themselves.

Thanks for your feedback and glad you enjoyed it as well! :)