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Very well thought out response! Like wow. I'm sorry!


With the target shooting I believe I was aiming at the target box lol. I think the way it was showcased it made it look like that was the objective and I lost it every single time.

And yeah I made a bad point about Elden Ring, honestly am not a huge fan of those FromSoftware games, and I can 100% believe what you said was a thing.

Shows how unfamiliar I am with Warioware related stuff too. I'll tell you something that embarrassed me, when I saw the theme I had to google it. I've been making games for years (game music and gameart for longer too) and I had honestly never looked at a Warioware game.

I'm really sorry if I came across as rude or trying to pick a fault, but the thing I most appreciate is that you responded to my last comment in the best way possible, and you sure as hell know your stuff. I'm just somebody who dislikes reducing accessibility for the sake of difficulty. Not saying games shouldn't be hard, but not be designed specifically to exclude people that a small UX change could include.

(1 edit) (+1)

No worries at all! Definitely nothing rude there, as with the other, my response was to just add detail.

Overall, thanks for the quick reply. And yes, based off how my original comment you were describing could be read, I can totally get what you meant. I went back and edited it, because I think their criticism is totally valid.

What's worse is I just found another pack from Kenney that had larger buttons, just not in the asset store. Doh.


Edit: Also, never feel bad for championing accessibility. While there's always a push and pull between authorial intent (like what From Soft does) and user access, there is NEVER anything wrong with asking for more accessibility.