It's a fun concept, the physics are a bit weird sometimes.
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Office Limbo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Direction | #176 | 3.276 | 3.714 |
| Theme | #179 | 3.339 | 3.786 |
| Overall | #226 | 3.036 | 3.443 |
| Innovation | #237 | 2.898 | 3.286 |
| Fun | #249 | 2.835 | 3.214 |
| Game Design | #268 | 2.835 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A fun game, I liked figuring out what I am supposed to do with my strange "companion". Controls are a bit confusing and took some time to get used to. The ball comments are cute and on point!
I love the art style of the game. Strange offices, ominous atmosphere. It's great.
Puzzles were interesting, unfortunatelly I stucked at one and I'm not sure if I'm so clueless or there was a bug.
Interesting experience.
Let me guess, its a room with spikes on platform? It's the hardest one.
If it is so, then first you have to put your Companion in danger, than treat him with kida disrespect. And then even leave him. But not for a long. And keep him in sight as much as it possible.
I hope its not to obscure and at the same time not too obvious hint.
Amazing game ,I really enjoyed playing this game everything of this game was awesome
hope you continue this game
There's a lot to like about this game. The core game mechanism of controlling the player and the companion ball at the same time is quite excellent. Maybe I just haven't been gaming in a long time, but I don't think I've seen it done quite this way before; it reminds me of the cube from Portal, except this ball actually has abilities and controls of its own. The main thing holding this game back is that some of the obstacle interactions are quite rough around the edges and don't offer much feedback. For example, there were times when I noticed something on the floor acting as a button to move a wall or whatever, but there was no visible movement of the button, the wall just instantaneously disappeared, and the physics object dimensions didn't appear to line up properly with the rendered mesh. Smoothing out some of those rough edges would go a long way to making this a very compelling game.
Thank you very much for your kind words and such a detailed comment.
We totally agree with the polishing part. For example, the very doors that appear and disappear as if by themselves should have a corresponding indication on the security cameras (which activate them). But alas, a week is a very short time for what we have come up with. And despite the fact that we threw away a lot of content (boss, toggle abilities, other rooms available after obtaining these abilities), we still did not have time to finish these undoubtedly important points.
In any case, we are incredibly happy that people find good sides in this game and share their emotions. Thank you very much for playing our project!
Fun puzzle platformer. The comments from the ball have some personality which is fun. I like the surreal/dystopic vibe of the environment and music. I think some glitchiness with the physics was making it hard for me to know what I could do/should do to progress.
The visuals of this game looks insane for a week long project. There was FPS shutters here and there but for the most part this game ran fine and the character felt somewhat good to play as.
There is no escape from here. Not for a loner.
But united, the two childs of this strange place will be able to make their way to freedom through bizarre corridors and halls.
You will meet: Strange lobbies of a mysterious officeDeadly danger. Puzzles on the way to the finish line. Secrets that not everyone can reveal. 2 characters and Zero humanity.
Made by 2 characters with Zero humanity in seven days.







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