YAYYYYY HAMPSTER!!!
WubWub.One
Creator of
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Actualy i think it was just right for a "witnes like" puzzle game. It took me maybe 20-25 minutes, which is a commitment for a jam, yes.
But. All the shorter sections was crutialy important as a tutorial. The big boss in a bottom right corner of the map was a hard challenge.
And last central piece was more like ABZU ending where you blast throught, in this case by the knowlege of how puzzles work.
It's pretty cool. I made somewhat similar game for lowresjam 2023 https://wubwubone.itch.io/hemogoblin
It was hard to make sense of it at first. And i still don't understand what am i doing half oh the time.
But the more i play. The more i drawn into it.
And i realy liked obtaining monster cards in battle.
In my opinion. Having more agenda over wich battle to pick, would make your game more unique and intersting.
Ain't my first rodeo. And i wasn't solo. Thank you for kind words, anyways))
Spider is a bit relentless. Should've given it some inderect attack tasks as well. Like setting a web or something.
As of pressure plates. It is z index. We messed it up while doing last minute (literaly) commits in git. And realised the problem several minutes past deadline. Since it's not a game breaking bug, we decided it would be fair to keep it in a spirit of the gamejam.











