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Day 25 & 26 - Homestretch Progress Report

Hey, hey, how's it going? I hope that everybody is doing well and ready to get their games submitted this week! Hiro's Ascension is sooooooo close to being finished but it still needs just a bit more time in the oven. So let's dive into what I have been up to this weekend.

The Gravekeeper

This boss was givin' me the most trouble just from the sheer amount of work that had to go into 'em! However, he is now 5/10ths of the way complete. May not sound like much until you realize the other half of his stuff is all drafted, I just gotta put it into the game. In reality, he's probably closer to 8/10ths of the way finished. He should be 100% good-to-go tomorrow!

Lava Level & Boss

I fixed all the problems with the lava level. Still need to balance this a touch more but it is more-or-less finished. Sadly, the same can not be said for the boss. Out of everything that is left, this is the most work. Should just squeak in by tomorrow night for my self-imposed deadline. However, if I have to get the competition version up Tuesday I won't be horribly upset. I would rather submit a game I've personally polished than a rough-cut product that needs some kinks ironed out yet because I rushed.

Ending

I don't think there will be an official boss fight for the ending. Instead, I am going to opt for the narrative completion and hook for the full-game concept. If you have no clue what I'm talking about here, that's fine. If you do, then you did a very good job paying attention to these updates ;) Of course, there are hints in the current demo too... Personally, I have never seen a game of this nature attempt what I am doing with this game so, at the risk of building this up a bit too much, I will say that I am quite proud of what I'm cooking up in terms of a story. Maybe I'm not the best writer, but I think people will appreciate the attempt at the very least.

With all that said, it is going to be SUPER important that people play the game when I get it uploaded because if there are ANY problems at all I will fix them ASAP and upload a patch for the game before the submission period ends. I really have no expectations of winning, and would be utterly shocked if I did, but I want to put out the best product I can. Needless to say, any games I get to try out before the deadline I'll be providing feedback for and bug reports as well. I hope you'll do the same for me!

Best of luck to everybody, and expect another update or two from me!

-JS

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As always, nice progress, man! Best of luck to you as well!

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Thanks, I appreciate the support :)

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Do you have a version up that can be played?  Hopefully I can give some time.  Also, would be great if you played my game, https://dk5000p.itch.io/shadowknight-traverses-the-terrorverse.  So far it looks like you are making great progress.  I have two boss fights I need to put together, the final boss and a boss for my circus level.  Hopefully can get one done today.  Almost have it completed so you can get to the final boss level.

I only have the old versions, from like 2 weeks ago, up at the moment. I'm finishing up the competition version today. I'll shoot ya another message once I have it uploaded. I'll certainly take a look at your game though :)

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Thanks a lot. I want to complete the final boss fight today and will see if I have time to include the other boss fight.

No problem. I also appreciate you being willing to play my game too :)

It's up man :)

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Dang the download is massive.

Well you get a complete soundtrack and the game has a LOT of content for how short it is. You could replay it 2 or 3 times and see something new almost every time if you wanted.

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I don't play tactics games so I had no idea what to do.  I love the music.  I really needed a controls somewhere.  Also, it took me a while to figure out that x closed out the menu options, these might be common controls for this type of game but I had no idea.  The game has a very polished feel to it.  Sadly, if I can't figure out how to play it, it won't mean much.  Did I miss a page that had controls?  Also, the load screen with the IGMC 2018 logo is just a tad long.  I might try to play it again tomorrow, but at this time I need to update some stuff in my game and go to sleep.