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A jam submission

The Antilovable RobotsView game page

A game about killing robots with love, whilst trying to survive for as long as possible
Submitted by User8426 — 1 day, 2 hours before the deadline
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The Antilovable Robots's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#1n/an/a
Gameplay/Fun#102.2142.214
Theme#132.3572.357
Audio#152.0712.071
Overall#152.1072.107
Graphics/Art#211.7861.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
GDevelop 5 -Game engine, Piskel - Sprite editor, Garageband - Music

How does your game fit the theme?
Robots are the enemy and attack the player in order to try to kill them (Death). The player shoots hearts (love) to kill the robots.

Devlog link
https://user8426.itch.io/the-antilovable-robots/devlog

Other things you want to share with the players of your game.
Read the devlogs, It may contain useful hints for the easter eggs. Might not as well.

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Comments

Host (1 edit)

Difficult, but a fun challenge!

GAMEPLAY
The idea is certainly nice and there are a lot of mechanics in the game. However, I often got pushed against the wall by the enemies and died because the reload took too long. Maybe reloading can be done a bit faster. I read something about the bug of being pinned to the wall. That was a pity because I often died quite quickly because of it. But it can also be due to my skills of course😉, because the rest of the players played very well I read. For the remainder it was good to see that attention has been paid to many facets of the game. It was challenging and tactical. Nice that konami code😁!

GRAPHICS/ART
Topdown with zooming out made it clear. Simple style, but it all fit together and presumably made by yourself. Neat. Some extra particle effects on shooting or actions would make it a bit more polished in a possible update.

AUDIO
Nice background track. Maybe in an update some extra SFX for shooting and dying enemies and yourself.

THEME
Love death and robots is in it.

Nice effort for this Call of Duty Zombie kind of game 💪!

Developer(+1)

Thanks for playing! 


Reloading and a few other things can be upgraded by buying perks in the game. Each perk can be found in a room near the starting room. One of the main reasons why I decided not to use particles was that early on, I found shooting too many bullets or hearts could freeze the game and prevent more from spawning, so if I added particle effects, it could've made things a lot worse. However I will definitely consider adding it if its stable enough to be added.

Host

Check... I noticed..but only I often did not live long enough to buy the upgrades because I was pinned to the wall 😅.
But I still liked to play.

Submitted

Nice game rated it.

Developer (1 edit) (+1)

Thanks for playing!

Submitted

Xl

Submitted

I liked how slick the movement was, it made for some very satisfying gameplay.

Developer

Thanks for playing! 

Submitted

The idea is nice but the UI is pretty cluttered and there are no explanations.

Developer

Thanks for playing!
At the top left of the screen is some statistics about your framerate and how many robots exist at that moment, these are mostly debug things.

At the top right of the screen, is the ammo and health bars. These show how much ammo / health you have left and the ammo bar shows your current ammo for that clip.

The box next to the cursor when reloading shows how long you have left until you have finished reloading.

The bottom left shows the timer, so how long you have played for, and if you have bought any perks, which ones you have bought.

The bottom centre shows what gun you have equipped and how much ammo you have. Additionally it also shows you what you can buy if your close enough to something that can be bought.

The right of the screen shows your score. This value allows you to buy stuff such as perks, guns, ammo and doors.

Hope this clears things up a bit for you!

Submitted

I really enjoy the effort you put into the game. It feels like a top down Call Of Duty kind of game. The idea is quite solid, and it's quite fun if you know how to play. I think it's best if you put instructions somewhere in the main menu so the player can see how to play the game. It would be better if you put some sound effects as a finishing touch to make the game a bit more alive and polished. Overall, you did a good job.

Developer

Thanks for playing!

I was trying make a top down Call Of Duty game but focusing more on the Zombies modes from it. I didn't provide any instructions on what the goal is because some players might want to actually escape and win whereas some might want to see how far they can go. Additionally I didnt add any SFX because I was trying to create all music and SFX and didn't know what to make for the SFX however I will consider adding SFX later on as an update.

Submitted

This was kinda fun.... I like the idea a lot but the player needs a little more ammo, or slightly faster recharge ... and the enemies shouldn't be able to pin you to the wall. Just balance tweaks.

Developer(+1)

Thanks for playing!

I wasn't sure about ammo and also if the enemies could easily pin you to the wall so I changed it in a update before the deadline however I will definitely consider changing it again after the jam.

Submitted

Good work! I would have liked more control when stopping my character.

Developer(+1)

Thanks for playing! I wasn't sure whether to use a physics based controls or just linear movement when a key is pressed. However I saw some people enjoyed the physics controls because it allowed the player to slide a bit but if enough people don't like it, I will consider changing it after the jam.