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A jam submission

New AwakeningView game page

Death is only the beginning
Submitted by Alpaca Rider — 8 hours, 28 minutes before the deadline
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New Awakening's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#383.8063.806
Aesthetics#494.2904.290
Story#583.6773.677
Theme#1723.6133.613
Fun#2903.2263.226
Mechanics#3253.0003.000
Music#3712.8062.806

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Epic Games "Paragon: Decker", "Paragon: Wraith"; Permanently Free Collection "Polar Sci-Fi Facility" by Julio Juarez, "Sound Phenomenon Fantasy Orchestra" by Taylor Brook Music; Freesound "Landing on the ground" by "nextmaking", "Cthulhu growl" by "cylon8472"

Link to your source?
https://mega.nz/file/FSUwwbyT#6VLp64TEPkbWGuKugd-6bPzn5k8ygMJkWUnsc9APdIU

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Really great game, the voice over definitely made it. 

and also found a couple of new youtubes to follow :0)

Developer

Thanks a lot for taking the time to play, and for the feedback.

I kind of hate my own voice, but I think that's a common thing :D. Recording it was fun.

About YouTube, I think I should make a dedicated channel for dev stuff. In that channel I mostly upload videos of me playing a game called "Blood Bowl", all in Spanish :D, I will try to do a bit more dev in English from now on.

Thanks!

Submitted(+1)

ETMPetraefa - Twitch  I cant run your game. So watched your playthrough, and paused and commented now and then. Personal opinion of course. :) Game looks awesome.

Developer(+1)

Thank you very much for taking the time to check the playthrough, and for all your interesting comments!

I saw your video, and I really appreciate all your tips and comments. I think I will be adding some lights on the platforms, as you suggested, and I may try something like the Far Cry lines you said, to help navigation :D. I should try ALS V2 as well, I haven't played with it yet.

I also like the idea of somehow closing the access to the platforms once electricity is restored. I don't want to collapse the platforms, but I could add some intense electricity in that hole in the wall, now that electricity is restored :D.

At the beginning, I did try to stop the physics of dead bodies after a few seconds, and turn it at least static, but I was getting some weird results at times, so I decided to let it as is for the game jam. I think I will have another go at it for a future update, as it would help with performance, as you say.

By the way, they are not audible in the video, but I do have footsteps :D. I got 8 different sounds that play at random, spawning at the position of the relevant foot.

Again, thank you very much for your video and all your feedback!

Submitted

Just wanted to update you. I updated the previous sound rating to 4. I watched my own stream and realised I had not been right on that one. Hearing the sounds you made again made me realize i had not thought of that when i rated sound and now knowing there are footsteps does make a difference. 

Submitted(+1)

Here are my random thoughts:

Cool that you made your own voicelines - also great job on adding some variety of voicelines (when respawning)

I did have to turn setting down to medium/low for a smooth experience. Props for adding the settings-options though.

Also, I'm not sure if you have a shipping build or development build - since I saw a print string 'Call me "Kat"'. The performance might be better with a shipping build instead.

Great job at making a nice scene - I especially like the lightning rays.

For me the beginning section with platforming was not as obvious what the intended route was. There are also smaller ledges which you can jump and it's easy to slide off some platforms. Died at least 10times here xD
I wasn't sure in the beginning if that was the intention - but after playing some more I see that dieing a lot was definitely the intention ;)

Great job for adding TAB to show the previous voiceline as an accesibility feature. On the part where you are supposed to get your suit and insert the core I was stuck for a bit though. Because I didn't quite hear the voiceline well - I wasn't really what I was supposed to do. TAB only showed the description of the suit & the voiceline of what to do didn't repeat on dieing.

Highlighting interactive objects might be useful.

Great job creating a game and submitting! - Was a nice experience!

Developer

Thanks a lot for taking the time to play it, and for the comments!

Thank you very much for letting me know about the print string! I thought I had set it up for shipping, but if you could see that string then something was clearly off. The good news is that I will be able to easily squeeze a bit better performance when correctly set to shipping :D. That string in particular is a test for a fake achievement that you get when you die 7 times, but I didn't have time to implement it in time.

About the platform section, I had a couple of slanted platforms with the idea of having the player die once or twice, but I have been receiving feedback that people have been dying a lot. It definitely was harder than I intended. I have learned that it's hard to gauge difficulty when you know the optimal route, and which platforms are not good. Sorry for the frustration!

I will be updating the game after the rating period is over. In the first update I will have much improved performance in the main menu, and also a mission message that clearly states what to do, and is also accessible with TAB. I realize the current system is far from ideal, as the messages were ambiguous and would sometimes be overwritten by other non-informative ones.

In future updates I will also add highlighting of interactable objects and a reworked platforming section.

Thanks a lot for your time and feedback, and sorry for the frustrating parts!

Submitted(+1)

I unfortunately found this quite unplayable and quite slow as well, my computer isnt a low end machine and it really struggled to process even on the lowest resolution. I managed to get to the platforming section but combined with the about 1 second delay inputs and just the frames, it didnt work for me. 

Developer(+1)

I'm really sorry to hear that. I would have liked to do some optimizations, as I use a lot of lights and post-process effects combined with lumen, but I didn't quite get there (as you could see). After the jam rating period is over I will update the game to improve some aspects, including as much optimization as I can (I'm thinking about having Lumen as an option).

I apologize for handing you a frustrating experience, thank you very much for taking the time to try it!

Submitted(+1)

hey there - quite unique to find a story focussed game here and a good one at that! the concept was super cool and totally fit the scifi scenario - there were definetely some alien/prometheus vibes going on.

i do want to point out something that threw me off a little - not to be mean, but maybe it's interesting for you to hear: for me there was a mismatch between the AAA-unreal super graphics and the selfmade LoFi unprocessed voice over and I couldn't really get over it. I don't mean to say, that the VO wasn't good enough - I found it quite charming and funny actually, but it stood out in it's hand-craftiness against this blockbuster production background. you get what I'm saying? 

whatever, just a little food for thought. overall one of my favourite entries nonetheless.

Developer

Thanks for taking the time to play it, and thanks for the feedback!

I totally understand your point. I do have a decent microphone, but I'm quite the noob when it comes to audio processing. I intend to add some enhancements to this game, so I will try to improve the audio quality. Actionable feedback is the best feedback :D. Thank you very much for pointing it out!

Submitted(+1)

Nice-looking assets, I couldn't get the jumping to different platforms though and would just through me off, tried it a few times but just couldn't get it. well done though it's looking really good.

Developer

Thanks for taking the time to play it, and thanks for the comment!

Sorry to hear that. I tried to make it so players would die once or twice in the platforming section, but I didn't want it to be more than that. The thing is that it became really difficult for me to gauge how hard or easy it was becoming, as I knew it way too well. The last thing I want to do is to get people frustrated, so I apologize.

Thanks for the feedback!

Viewing comments 26 to 21 of 26 · Next page · Last page