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I had a lot of fun playing this. The time travel idea is great. It makes an interesting game mechanic for puzzles and perfectly fits the theme of the jam. There is a lot of potential here. I hope you continue to work on your game. I would love to  play more time based puzzles.

Letting the bosses difficulty scale with the usage of the time travel mechanic is a clever idea. I had to do a second run because I just couldn't beat him with one heart. Furthermore I wanted to see what's in the laboratory. I was a little disappointed there wasn't anything to do, like a special item or easter egg. Or did I miss something?

It's impressive that you've managed to make an English and French version in only seven days.

Overall an entertaining entry. Keep up the good work.

(+1)

Thanks for your comment!

I’m glad you liked the boss idea (and that you had to play again to get an easy version) because that was definitly our mail goal!

About the laboratory, I think you did miss something but I agree that it’s maybe a bit too well hidden so here is a little help:

When you are in the past version of the world and try to reach the laboratory, there is a big lock instead of a numpad, and you might have a surprise while trying to reach the corridor from that point of time and from the inside… Tell me if you managed to find the secret :)

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Thanks for the hint, now I found it. Really nice idea to put the background story into an optional part of the game. It feels rewarding to find it, even if I needed a hint :)

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Thanks for taking the time to try the digicode and looks for the secret

I really appreciate that someone tried to go that far and look for the small things we hidded around like this one!