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A jam submission

Flute BardView game page

a platformer with spells
Submitted by ChickenLemonade — 2 hours, 35 minutes before the deadline
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Flute Bard's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#203.6923.692
Use of the Limitation#253.4623.462
Overall#273.2503.250
Enjoyment#382.8462.846
Presentation#403.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ChickenLemonade

Software used
Unity

Use of the limitation
Spells are cast with music and one of the three spells changes gravity

Cookies eaten
exactly 50

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Comments

Interesting idea! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)

Submitted

A cool concept, I liked the "combo" system with the notes, it's a little difficult to use but with polish it can become something really fun.

Good job and keep improving :D

Submitted

awesome concept. love the idea of playing notes to move the level

Submitted(+1)

What this game lacks, in my opinion, is discoverability: although it may be fun to find out the spells by ourselves, i feel that it should be clues or hints somewhere to guide the player, even if just a bit.

I smiled when the flautist leaves a note when gets killed.  It is like he or she is saying: “I may be dead, but my music is not!”.

Bravo.

Submitted

Nice game, it's a bit confusing at first. Well done!

(+1)

Spells that I found:

 - (In Air) W, A, D = Double Jump

 - S, D, W, D = Alter Gravity

 - (In Air) A, W, A = Dash

I think that's all of them.

Submitted(+1)

Like the spell idea and the colourful notes they create. Something weird going on with the camera when you move quickly it sort of shifts perspective. But great effort, keep up the good work. 

Submitted

I like the concept here. I'll note, however, that some way of reminding oneself of what the songs are would have been better; on the last level, I spent several minutes trying out different combinations in order to figure out how to change gravity again.

The speed of the physics versus my speed of inputing button combinations proved to be a bit of a roadblock, specifically for the last level. I think this game might have benefited from a slightly wider camera angle, as well as slower physics or larger gaps. That would enable the player to try to figure out a combination ahead of time, and have time to input it. (But maybe I'm just slow at putting in button combinations? I was never very good at fighting games.)

(+1)

I love the idea. Hopefully, you'll make some other games with unique mechanics like this or polish this one.