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Game jam progress!

A topic by KepFox created May 21, 2022 Views: 2,689 Replies: 99
Viewing posts 21 to 35 of 35 · Previous page · First page
Submitted (1 edit)

Wow, cool guys! I am about to submit my game for this jam. Unfortunately I dont have any spare time this week. I would have liked to add more stuff and polish everything a bit more, but oh well. I learned a lot about gameobjects, instantiating and destroying them, working with public variables in the inspector, made a basic health system and even modeled the - very basic - main character in blender. 


So, overall I learned a lot and am happy to keep working on learning this amazing activity :)

(Lets hope, the upload works as I need to do it :D)

Submitted

Wow, that sounds like a lot of stuff, and I personally have no idea what half of what you said even means. Good job!

Also, question, would you be willing to share a picture with the blender model for the character? I'm super curious about that.

Submitted

Sure, when I get home the next time. Dont expect sth special :D

Submitted

Here it is. It is not animated yet - lack of time - but it was quite fun to make this piece of ... art :D

Submitted (1 edit)

Ooo looking good. You can easily mess around with some vertices to give him a little more dimension. There's an option in Blender to drag one vertex and have those in the vicinity follow proportionally. I found it does wonders for polishing a rough mesh. Also, in case you haven't done so already, using a reference image in the background is super useful for getting the proportions right with minimal effort.

Submitted

I know about the vertx, but not how to implement that, yet. The Image sounds interesting. Have to Look that one up :)

Submitted

You can do the vertex trick from these options right here:


And for the reference img, you have these options right here:


Hope this is useful to you :)

Submitted

awesome. Thanks!

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Submitted

I think 3/3 with the smooth Option. 

No idea what a remesher is :D

Deleted post
Submitted

unity. 

I'm going for a blast from the past technique: about 90% of my game will be FMV (full motion video).
For the younglings among us: that's something they did in the 80's & 90's:  using real actors instead of sprites/images.



Submitted

Love seeing everyone's progress! It's great inspiration and motivation for me! I would add a GIF of my progress but I'm not sure how to make a GIF! LOL! This is my first attempt at creating a game all on my own without following an online course, so I am running into problems frequently, but none that I haven't been able to solve! (yet....)

Submitted (2 edits)

Some more progress on my entry: 

https://imgur.com/a/fUcsUJ7

Video finally processed! 

https://drive.google.com/file/d/1cbH8H08zm4k2Uasj2OM94REgNbxMy2FF/view

Submitted(+1)

Finally got my movement working correctly. Always struggle with the rotation.

Submitted

Damn, that looks awesome!

It's really interesting how to players snap together, great mechanic for a game.

Submitted

Oh this is just a coincidence while running around. The NPC is not really sticking to the pawn. But this sounds like a really cool idea.

Submitted(+1)

Hey,

this is my very first game jam ever. Try to make a souls like 2D Arena Game :D 

The Skeletons are still placeholder Art from a itch.io asset. The other stuff is my own . I'm also new to pixelart. 

I startet to make a MVP(minimal viable Product // Prototype with placeholdergraphics) now i can add my own Graphics and more stuff. 

Hope i got the game in a "okayish" state till jams end....


Submitted(+1)

It's the end of day 4 and I submitted my project. I don't think I'll make any updates to it for lack of availability, so if anyone wants to try it out, please enjoy. You won't be losing any of the experience for trying it out earlier than when the jam ends.

For context, it's an RPG Maker story-based game where the main cast finds itself in a life-after-death scenario, and are hoping to somehow return to the living (some pictures for reference in the posts above). I would estimate about half an hour of casual gameplay, if this holds any importance to you.

In any case, good continuation on your projects and make the most of the experience. Nim out.

Submitted

I have a busy week ahead so I went ahead and summitted the game. It has a few mechanics, two mini games, and a puzzle element. I spent much of the time on lighting and getting a simple shader I made to do more then it should...  It you guys/girls could check it out and leave feedback as this is my first Jam and most polished game so far.  https://docdoc116.itch.io/afterlife-keys


6 days left guys, and I only came up with my base game idea today! I've found some assets and I'm putting together the first scene. 0 lines of code written so far. Maybe tomorrow will be a better day!

Submitted(+1)

I'm currently working on the ONE thing that requires quite a bit of work with its animation: A singing totem with 4 freaking heads. There's about 500 frames of sequenced animations and I'm at the 310th frame done.

I could have done a much better work on the model and the armature/bones, but I'm saving that time for the new gameplay mecanism I just revised.
(For the commercial release for the end of next month, I'm planning on having a system to customize the totem, hence that one will be scrapped.)

The new gameplay mechanism is a mix of Tetris' controls and sequences and Snake set in a Maze where you goal is to guide souls of the departed into the afterlife.

Long story short, that totem is Ba-ho, a guide that has a flame above its head that attracts lost souls in the Ukhu Pacha (Inca's underworld). Think of it as a representative of Pashamama, Goddess of fertility that guide the souls back to Kay Pacha (Inca's world of the living).

I don't think I'll be able to reach that far in the project by the deadline, but I would really like to be able to bring in the Supay, demons that would stop the souls in their track.

Submitted

Wow, that sounds like a lot of animation work.

I hope you manage to submit a playable game (even if limited in scope) by the end of the jam!

Submitted

The Inca underworld think just got me hooked. Hope you can finish this.

Submitted(+2)

Ba-ho's animations are finished and the gameplay-related element to it's animation are done too. The controls (inputs) are all done and can use the mouse and/or keyboard or a controller. The ring system is done on a physical level, but I have yet to implement the souls and their behavior. I also got to create the rings' paths.

The ring shown above display the selection. The highlight 3 rings closer to Ba-Ho are the rings that rotates when left or right is pressed. Pressing up and down change the rings selected. There are 3 possible difficulties which, for this jam, will fix the number of rings controlled by the player. Easy controls 1 ring, Normal controls 2 rings and Hard controls 3 rings at a time, which makes it harder to set the souls' path properly. The souls system spawn a random number of souls on the outer ring which move following the path (not yet visible) on the rings' pieces. Each soul has limited life time before it has to reach the center-most ring.

When a soul reaches one of the piece on the ring next to Ba-ho, it stays in that position for a short while before being absorbed and send toward the sky. While it can't die once at that position, souls that collides to another soul fuses together and count only as 1 soul. Obviously, the goal is to save as many souls (out of an finite number of soul per match) as possible.

What's remaining to do are:

• Recording me doing Ba-ho vocals. It includes only 5 vocals, but it might requires a tiny bit of work to make them sound good.
• Create the pieces' possible paths of each rings.
• Create the souls & their behavior (a.k.a. Soul System).
The catch is that while most ring pieces doesn't allow a soul to move back on an outer ring from its current ring, some some rare ones does allow particular move back and forth. The outer rings have more "path" variations than the smaller rings.
• Add the UI for a better look and seeing the Soul Score as well as the few settings and option in the game.
• Making a main menu and a game's logo.

I'm trying to be done with the pieces and Soul System by the end of 27th. The UI and Main menu can be done in a few hours at most.

I did implement the basics to allow the player to change certain colors in the game in case some people can't see specific colors and, if I have some time to spare, I would like to also add an option for a visible effect on Ba-ho to represent its vocals so that people who can't hear or can't play with sound (or simple hate Ba-ho's voice, a.k.a my voice) can still play without any issues.

Deleted post
Submitted (1 edit) (+2)

I started making models for the rotating pieces (a.k.a. maze paths) and once I was done with about 10% of the pieces, I decided to simplify the process at least for the Jam and the paths will be done purely via the textures of the pieces. It's much more simple and faster to just draw the paths than modeling them. The Souls uses invisible nodes I set on the pieces' prefabs in advance, hence the paths (or normally the model) are purely cosmetic which is why I'm taking the quick route on that one. 

Edit - Once I was done with the pieces and got them ready for 3D painting (UVs and layout-wise), I made a quick logo for the game.


I'm taking a break for today so that I can get into it and be done with the soul + maze tomorrow. :p

Submitted

Halfway through the game jam and I have slightly over half of my game finished. I better hope everything goes smoothly! (or just spend more time on it)

It's going to be a turn-based tower defense game. The enemies have full AI pathfinding. (the most difficult part to program) Still need to add UI and get the enemy spawning to change over time for difficulty. Huge thanks to CMaxo who helped solve a UI overlay problem! I found out that I think I actually enjoy graphics design more than coding since I started this gam jam! (I still love programming)

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Submitted

Thanks! I had a ton of fun designing them!

Deleted post
Submitted

Yes, I made everything except for the background. I have had experience in Blender for almost a year now, but it did take me a good 8 hours to make all of the assets!

Submitted

Well, looks like everything is going pretty good for a lot of people. I do not have much time, but I have managed to create a prototype level and the mechanics are working. Of course everything is dummy, and the code logic is the worst ever... just quick code to have things working. Here is a screenshot of the prototype level (I have 3 in mind... but I might not be able to make it)

Prototype

Prototype
Submitted(+2)

Looks very well done and thought through! Is it going to be a puzzle game? It looks like an escape room type game!

Submitted

Thanks! yeah, it is a puzzle game/escape room logic. The idea is to reach the elevator and find which floor to go to. Why the player wants to do that is part of the story...

Deleted post
Submitted

Looking forward to check yours as well. Hopefully mine is easy to follow... at least I believe so. :D Once it is ready I guess I will know about it :P

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Submitted

:D Thank you! I hope people will enjoy it. I liked the idea so I plan on developing properly once I finish the game jam. The goblin is pretty cool, though I do not remember where it is from :O

Submitted(+1)

I have no idea what to expect but I'm loving the layout of this! Looking forward to giving the game a try!

Submitted(+2)

It's so exciting to see the many different types of games people are working on! I hope you're all satisfied with how things are going for you so far.

For our game; we're going at a steady pace and everything's coming together as we speak, really satisfied with where our game is going!

Submitted

Oohh, I like the sprite animations!

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Submitted

I managed to create the level with more details, using some cool free assets. I finished the door animations and put the lighting. In theory I only need to add some story/ hints for the player and then the intro of the game. Here is a screenshot:

Viewing posts 21 to 35 of 35 · Previous page · First page