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After reading that other post I think maybe all of those need to go up.  Especially Society, which I still don't really understand. Because that feels like it should be over 100 now, which isn't possible.

something to realize is that everything is up for adjustment and play testing. Right now working on finishing character generation, and then I'll put up some "test dates" so the dating system can be experimented and tweaked using feedback from community members like you

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What other kinds of rolls will there be, besides rolls for dates? That seems to be the only one described. Maybe that's where all my confusion is coming from. I was imagining rolls for everything. Like, do I need to have a low Society score in order to successfully conduct business a large percentage of the time?

Players will have actual character sheets, with stats, skills, flaws and edges. 

I'm using savage worlds rpg system as a base

I have not played Savage Worlds, but just looking at the character sheet... so then a roll to conduct business would be based on Spirit + Persuasion, not Society? What was the stay at home vs businessperson example about then?

That has to be about social expectations.

In a patriarchal society, maker may be expected to rule, matriarchal the women rule. Both would have same social score.


I'd say, wait till I get more developed and see where it leads :)

I'm not sure how social expectations play into this. i'm just asking about the actual game mechanics. How does a character's Society score affect business operations, in this game?

it won't. It really only affects dating mechanics

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Ohhhh, ok, you really need to change that example then. The entire time I've been thinking I need to mechanically choose between being submissive and being good at business.

If the only mechanical effect of Society is dating, and you want to be fully submissive, then having a score of 100 would give you the greatest success chance, yes?

yes:)