it won't. It really only affects dating mechanics
Ohhhh, ok, you really need to change that example then. The entire time I've been thinking I need to mechanically choose between being submissive and being good at business.
If the only mechanical effect of Society is dating, and you want to be fully submissive, then having a score of 100 would give you the greatest success chance, yes?
To be honest, you are asking many of these questions before I got answers -.- maybe the social scale may play a big role, may not. It may only ever be a value for npcs to compare their preferences to.
I know, if I was to take me personally, I'd have a social score of maybe 40. But that doesn't mean I want a submissive mate. My mate I'd score at about 30. We make it work. I like a strong willed mate who can challenge my thinking.
It does mean we got to work harder on our relationship as we can butt heads spectacularly.
It's this sort of dynamic I'm trying to emulate and show. Two "dominate" people can still be a match, just more effort will go into making it work
yeah, I got a general idea in my head, and working in other mechanics that i know how will work too help get more experienced in what ren py will do.
Part of the problem is I'm not sure how to properly explain what's on my head on this subject. And doesn't help that I'm using terms in not happy with but havent found better ones
So taking our conversation to heart, i went back to try to come up with a better description on how Society will work. Does this make it clearer? I removed the Paternal and Maternal and replaced with something much more neutral
"The first scale is the Society scale, and runs from 1-100. The higher the number is, the more of a leader you are. The lower it is, the more of a follower. This setting partly has to do with whether you tend to be dominate or submissive in dating scenarios if you are trying to maximize your chance of success."
"However, during relationship scenes you can choose your preferred approach! NPCs have their own preference though, and whether you tend to lead or follow may influence the chance of success."
"What this scale does is help to make relationships and interactions feel more realistic. During a relationship check, both parties will perform a society check for that situation."
"As long as one party rolls Leader, and the other Follower, then it may be a successful encounter! Your skills may also have a possibility of influencing this result, possibly turning a failure into success."
"A success may not happen on the first attempt either, so keep trying! There is some randomness involved!"
"To a lesser extent, this will also determine Dominate and Submissive positions. But this roll also deals with a lot more than just what happens in the bedroom. Again, as a player, you can choose at any encounter to "fudge" your society roll by choosing to take a specific approach if you want, though chance of success tends to be higher if you are flexible, just like real life."
"The story can change and impact what NPCS's preferences and reactions are, so don't get too upset if they don't want to talk if they having a bad day!"