Players will have actual character sheets, with stats, skills, flaws and edges.
I'm using savage worlds rpg system as a base
Ohhhh, ok, you really need to change that example then. The entire time I've been thinking I need to mechanically choose between being submissive and being good at business.
If the only mechanical effect of Society is dating, and you want to be fully submissive, then having a score of 100 would give you the greatest success chance, yes?
To be honest, you are asking many of these questions before I got answers -.- maybe the social scale may play a big role, may not. It may only ever be a value for npcs to compare their preferences to.
I know, if I was to take me personally, I'd have a social score of maybe 40. But that doesn't mean I want a submissive mate. My mate I'd score at about 30. We make it work. I like a strong willed mate who can challenge my thinking.
It does mean we got to work harder on our relationship as we can butt heads spectacularly.
It's this sort of dynamic I'm trying to emulate and show. Two "dominate" people can still be a match, just more effort will go into making it work