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Ahh! Seems to be a misunderstanding here

Your preferences absolutely do matter.  the dice doesn't determine what your character wants to do, that's entirely up to you. based on choices made.  If you are on a date you can absolutely choose whether to be submissive, dominate, or somewhere in between (as in let the dice fall where they may)

what you CANT control is how the NPC is feeling at the time. Their social roll determine it. If you choose to be submissive (or maternal) in the date, thats your choice regardless what the dice would have rolled.  There might be a roll to see how well you pulled that off though, and the date would have to be in a Paternal state of mind to be receptive to it.

Lets again use the dominating foxy business woman.  There may be a romantic reason for being on the date, or a story driven reason.

You want to give the date as much of a success as you want, and you are certain that the business woman likes to be dominate.

you may have these choices.

 -- Lean forward and attempt to give her a kiss
 -- Lock eyes with her
 -- Start to reach for her hand, but pull back. 
 -- Give her a warm smile (Neutral)

The first option would lock you into the Paternal roll, and your chances will be purely if the date rolls being in a Maternal state of mind

Where as the third option would be more submissive in nature.  Second one will allow random chance (and has best chance of overall success), where as last would be if you going for the Friendship route 

Now, Social is the ONLY slider that affects whether a date is successful or not. The other slides will help determine if an NPC would be interested in you in a romantic way, because the NPCS have their OWN preferences.

This wont be a game where every single NPC wants to get in your pants.  Some will have romantic potential, others friendship potential, based on those sliders.

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Yeah, I was definitely confused about that. I think maybe I still am. Part of the confusion is probably that literally none of this has anything to do with being maternal or paternal. So, what social score would you recommend for a character that is a submissive businessman?

you are right, i need to find a better term for Paternal and Maternal.

And Submissive/Dominate doesn't apply much either. open to suggestions!

The idea with the Social is about hierarchy. Dominate and Submissive play a role, but its more than that.  Maybe using Socially Dominate and Socially Submissive may be the right way to go, but even that doesnt cover the full array.  After all, you can have a successful businessman  who tends to be submissive in relationships

This is why there will be a skill based system added in as well, to help cover that.

To answer your question , id put a submissive businessman at near 50 Social.   That allows them to be dominating in the boardroom, submissive in the bedroom.

Identity would depend on  how the character sees themselves internally. Everyone has a mix of masculine and feminine mental traits. score of 0 would be a person who is so mentally male they cant even fathom anything else.  Same with 100 being so mentally female. Those extremes I see as being more in the "Toxic" territory.  I am not going to disallow such numbers, but there may be in game issues with having toxic masculinity or toxic femininity.   For your businessman, maybe somewhere between 25-40 if they identify as male, depending on how comfortable you think they would be if they were suddenly female as an example.  50 would be someone who would be comfortable as either gender.  Again, in game to remove the idea of binary labels, it goes between Apollonian and Aphrotitian

Physical?  I would probably put around a  30.  A 0 physical would be your professional weight lifters (both male and female)

and, as a side note, setting everything to 0 or 100 actually will limit potential opportunities.

A Binary Male would have 0 Identity, 25 Physical on average
A Binary Female will be 100 Identity, 75 Physical on average

Even Binary Male and Female can be anywhere on the Social Scale though!

Maybe I'm approaching this the wrong way. I guess, I'll give you a general range of what scores *I think* my character would have, and you can tell me what sort of character you imagine this person to be. Then I can see if that fits what I'm imagining.

Society: 25-35 Identity: 10-20 Physical: 40-50

given what i just posted.. yea, I can see this as a submissive businessman :)

After reading that other post I think maybe all of those need to go up.  Especially Society, which I still don't really understand. Because that feels like it should be over 100 now, which isn't possible.

something to realize is that everything is up for adjustment and play testing. Right now working on finishing character generation, and then I'll put up some "test dates" so the dating system can be experimented and tweaked using feedback from community members like you

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What other kinds of rolls will there be, besides rolls for dates? That seems to be the only one described. Maybe that's where all my confusion is coming from. I was imagining rolls for everything. Like, do I need to have a low Society score in order to successfully conduct business a large percentage of the time?

Players will have actual character sheets, with stats, skills, flaws and edges. 

I'm using savage worlds rpg system as a base

I have not played Savage Worlds, but just looking at the character sheet... so then a roll to conduct business would be based on Spirit + Persuasion, not Society? What was the stay at home vs businessperson example about then?

That has to be about social expectations.

In a patriarchal society, maker may be expected to rule, matriarchal the women rule. Both would have same social score.


I'd say, wait till I get more developed and see where it leads :)