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(+1)

I understand that once the charges run out, they are gone.
I love time travel. This has some interesting mechanics but I wonder if they make the game too hard to keep track of what happens.

I wonder if it could be possible to implement some kind of Tenet stuff, some of the units moving forward and the others backward.

(+1)

Thanks for the comments. I was worried it might get a bit "fiddley" but my son and I played several games and it was surprisingly easy to track charges, wounds, start/end points, etc. I think because there are only three units on each side it was manageable. 

And yes, I was trying to think of ways to pull of the Tenet "temporal pincer" but just couldn't crack it and keep things simple!