Play game
TEMPORAL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept & Originality | #2 | 4.294 | 4.294 |
Mechanics & Clarity | #7 | 3.471 | 3.471 |
Overall | #8 | 3.608 | 3.608 |
Adherence to the Theme | #13 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
To be honest this seems more like a game you wanted to make rather than an attempt to meet the theme. It's not a bad game, though I think it's going to be more complicated than I tend to prefer. That and the whole die roll against a die roll thing.
These time travel mechanics seem super cool!
Thanks! I appreciate it.
I understand that once the charges run out, they are gone.
I love time travel. This has some interesting mechanics but I wonder if they make the game too hard to keep track of what happens.
I wonder if it could be possible to implement some kind of Tenet stuff, some of the units moving forward and the others backward.
Thanks for the comments. I was worried it might get a bit "fiddley" but my son and I played several games and it was surprisingly easy to track charges, wounds, start/end points, etc. I think because there are only three units on each side it was manageable.
And yes, I was trying to think of ways to pull of the Tenet "temporal pincer" but just couldn't crack it and keep things simple!
I understand that once the charges run out, they are gone.
I love time travel. This has some interesting mechanics but I wonder if they make the game too hard to keep track of what happens.
I wonder if it could be possible to implement some kind of Tenet stuff, some of the units moving forward and the others backward.