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A jam submission

ConfiDodgeView game page

Submitted by Kalinarm (@KalinarmDev) — 21 hours, 26 minutes before the deadline
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ConfiDodge's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#263.8853.885
Theme#283.9233.923
Visuals#324.0774.077
Overall#353.8083.808
Audio#363.6923.692
Approachability#543.7313.731
Creativity#903.4623.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

50 levels insane ! 

Submitted(+1)

Very fun concept. I think this was an interesting take on the theme. I think this game could use some faster stopping with the player's controls and maybe a tighter hitbox.

It was a very fun bullethell and solid entry. Goodjob :)

Submitted(+1)

This game is very complete and quite fun too :)

gg

Submitted(+1)

This is a very feature-complete game, especially for a short jam like this one. There's a good variety of enemies, bullet patterns, and even some navigation puzzles (with the round plates that turn off again when you step on them a second time.) The balance is also pretty good, with the checkpoints not being placed too closely together or too far apart.

Good job! I'm quite impressed by this.

Developer

A big thanks for playing and leaving this feedback ;) ! Glad you like it !

Submitted(+1)

This game is extremely fun, mixing up gameplay by changing the goal of each room. The tutorial at the start made it very easy to jump right in to exploring the rest of the map. The visuals and audio are excellent, fitting the theme in terms of atmosphere and scenery. It is also very challenging, but I found a bug in the game that makes most rooms easy to pass. Upon dying in a room and returning to a checkpoint, pausing the game and clicking resume will send your character to the center of the room you last died in, with full health. All rooms are pretty much checkpoint rooms at this point, and even if your character spawns on a central enemy it is possible to avoid all damage by dashing quickly enough. The last, seemingly impossible level can be beat using this method by dashing to the top-right corner while taking 0 damage, tanking the bullets until 9 seconds, then dashing back towards the center and getting lucky enough for the timer to hit 10 seconds to see...

The door you just came from open back up. And dying anyway.

>:|

I loved the game!

Developer

wow wow wow ! You’re impressive ! You discovered all the things hidden in the game ;)

Yes, the last level was designed to be impossible as I misse time to create a finish scene. And…. you did beat it !! Wow ! Don’t tell anyone, it’s our secret ;)

(And yeah, I forget to save the real position of the player when you go back to the menu, so …. It can become some kind of checkpoint ;)

A big thanks for testing the game, and you kind feedback. Glad you like it

Viewing comments 25 to 21 of 25 · Next page · Last page