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Soloro

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A member registered Apr 11, 2022 · View creator page →

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Such a creative and interesting concept, with you acting as your own bullet hell! It's possible to become invincible by standing still and shooting in random directions round after round, until a slime inevitably spawns on top of you :)

What a fun game! I loved the concept of digging your way through rooms, exploring, encountering enemies, and discovering new weapons with what seems like procedural generation. I ended up with a very rare, rapid fire high damage shotgun that made the game trivially easy. Rare rocket launchers are also pretty powerful. I'm not sure what happened with the digging, but it almost seemed like some blocks wouldn't break, or would only break after hitting it at just the right angle. A great game nonetheless!

This game is extremely fun, mixing up gameplay by changing the goal of each room. The tutorial at the start made it very easy to jump right in to exploring the rest of the map. The visuals and audio are excellent, fitting the theme in terms of atmosphere and scenery. It is also very challenging, but I found a bug in the game that makes most rooms easy to pass. Upon dying in a room and returning to a checkpoint, pausing the game and clicking resume will send your character to the center of the room you last died in, with full health. All rooms are pretty much checkpoint rooms at this point, and even if your character spawns on a central enemy it is possible to avoid all damage by dashing quickly enough. The last, seemingly impossible level can be beat using this method by dashing to the top-right corner while taking 0 damage, tanking the bullets until 9 seconds, then dashing back towards the center and getting lucky enough for the timer to hit 10 seconds to see...

The door you just came from open back up. And dying anyway.

>:|

I loved the game!

I liked the background visuals and moving the player using the cursor was very unique. The cages kept the player mostly confined, but also allowed the player to move locations if need be, which I liked. I noticed that I could move behind the timer/score area, maybe this should be prevented? A simple and creative game!