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Thanks! I was trying to adapt another simple homebrew system. I like a bit of crunch in my games, just enough to provide a structure for encounters. Reading other 200 word rpgs from different competitions, many of them seemed more like parlor games than proper tabletop fare. 

I'm glad you like the random generation table. I tried to think about what unique features make sci-fi planets memorable and drew from Faster Than Light and other videogames for inspiration. 

IMHO, 200 words is too little to describe a full dice system on top of the setting and story. The best entries I have rated have mechanics that complement the theme. My own entry fall short too.

I love FTL too!