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Thanks! I was trying to adapt another simple homebrew system. I like a bit of crunch in my games, just enough to provide a structure for encounters. Reading other 200 word rpgs from different competitions, many of them seemed more like parlor games than proper tabletop fare.
I'm glad you like the random generation table. I tried to think about what unique features make sci-fi planets memorable and drew from Faster Than Light and other videogames for inspiration.
The way that the rules read I meant it to be that the players have to find all six items . That's why there is the line about re-rolling if necessary . For shorter play sessions the GM could determine that three might be enough , depending on which three. I'm curious, what about the table was difficult to read?
Thanks for the feedback! My goal was not to create an expansive setting but rather to create a solid and easy to follow rule set that would facilitate role-play. The word count did make me have to shorten or combine sentences which made reading a bit more difficult. Conjunctions add up fast! If people wanted, I could probably make it clearer in 300 to 500 words. A mini rpg perhaps?
Thank you! Pac-Man was certainly an inspiration. I'm a bit surprised myself at how good the AI turned out. I was originally going to use game maker's built-in path finding, but couldn't quite figure out a solution I was comfortable with, so I wrote my own "path finding" in around 20 lines. They get stuck, but they're still hard to evade.
I like writing music for gamejams. It allows me to exercise what I learned in a music theory class years ago.