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I'm not sure if you've already got some music for the game in mind, but you may want to get in touch with 'SpaghettiLord1010#2985' on my Discord and see if any of their public free music might suit the ambiance of your game.

They're also a gamedev and have struggled with getting noticed online.  Making a career-shift to audio engineering was a really fantastic move for them :)

Do what you feel works for you and as always if you require help don't be afraid to ask for it.  Advice, tips, links, etc.  One thing I learned as an adult is that a 'real' adult is someone who isn't afraid to ask for help when needed.  Trying to do everything solo is a recipe for burnout.

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I feel like it's mostly me rambling and oversharing x3 But I always feel like it's best to be honest. It's certainly been an interesting journey so far with plenty of ups and downs, haha. I actually listened to something recently that said anyone whose life is based around projects of any sort is doomed to a constant cycle of stress and disappointment if you focus too much on the end goal and forget to enjoy the process along the way. Because your mind is always focused on the future, completing the project, so you're striving for that, but the second you reach that point, it's in the past, already archived, and you're on to the next thing xD I never really thought about that before, haha. And it said if you're the sort of person that's gotten a bit stuck in that cycle of constantly working towards the end goal, to stop thinking about the end so much and focus more on the present process. And that's what I used to do! I just forgot that at some point x3 I think perhaps when I started participating in so many jams, haha. Because with the nature of jams and their deadlines, it's like you're constantly shifting the goalposts for yourself going from one jam to another.

I have very much enjoyed the process of working on jam projects though :3 Especially Spooktober VN Jam last year with it being the biggest team I've ever worked with. But I definitely suffer with that feeling of deflation once it's all over and done with. It's like a high while working on the jam, and then a really big low once it's finished and you achieved what you wanted to x3 I pretty much gave myself repeated burnout, haha. And then kept trying to work like that outside of jams too, which is just a recipe for disaster on a longer project like DD >.< So I've learned to calm down a bit now and take things at a somewhat more leisurely pace rather than trying to race to the finish x3

That does indeed sound like good advice! I always keep my vitamins by the kettle cos the first thing I do when I get up is make coffee, so I end up taking my vitamins while the kettle is boiling, haha. If I put them in a cupboard, I'd rarely remember to take them x3 And I always hang my exercise clothes up where I can see them to remind me I'm supposed to be exercising each day.

I have some stuff in mind for the project music-wise. I've currently got a folder on my PC with possible options from a selection of various assets I've been able to purchase on sale over the years. I've wound up with quite a big collection of music, as well as slowly teaching myself how to make tracks out of loop and sample assets I've acquired. I'll definitely check out Spaghetti's stuff at some point though cos I'm always looking for more music :3 Matching BGM tracks to scenes is one of my favourite parts of the process!

It is tempting to look more into the audio side of things myself just because anything related to music, sound effects, and voice acting tends to end up being what I enjoy doing the most on my projects :3 But I feel like if I did that, I'd be left with no time to actually finish the projects I have on the go >.< It's something to think about though when I've tied up all my loose ends!

I actually prefer working as part of a team rather than solo. Or at least that's how I feel when comparing my experience of working on solo projects VS working on a couple of jam projects as part of a team. Making Limbo Line with the Spooktober time I was part of was hands down the most fun I've had working on a project :3 And that was largely due to getting to work with such a wonderful team of people. And I feel both the projects I worked on as part of a team for jams (Apartment No 9 and Limbo Line) both turned out better than anything I've made on my own as well. If I had more money, I'd try to get a small team together, but I don't x3 So outside of jams where you don't have to worry about money and payment, I don't really know how you go about forming a team >.< And I've heard so many horror stories about small teams where they end up arguing about different things (usually money-related) and then end up falling apart, leaving projects unfinished. So yeah, I'd love to be part of a permanent team. It just seems something that's quite difficult to find cos after jams, folks often seem to go their own way cos they've got their own projects and stuff to return to. Maybe someday though x3

I think you've forgotten you're on my Discord server.  I checked in here after a month(ish) and I'm pretty terrible about logging into stuff outside of Discord and Steam.

I'm happy to hear that you've found some enjoyment in working on teams.  There are 'jam' style teams that work on a variety of projects but most of those (that I know of) primarily need people who are either highly-technical (can do specialized coding) or are otherwise passionate about a specific thing (like Phantasy Star series or something) enough to learn about it and help whenever possible.  People with multiple-language proficiencies (reading/speaking/writing) in English and other languages are also highly-desirable.

All that said, working with a team sounds fantastic and my Discord server (as mentioned before) has a gamedev channel where you can ask any gamedevs if they're in need of people and what skills they have a use for.  It isn't all volunteer work either as many/most positions can be paid if you meet the qualifications.  I've also mentioned you could assist with stuff like game testing for alpha/beta games in development and learn about the process more from experts in the field (sorta an unpaid internship but without the typical demand on your time).  Personally had to step back a bit from doing that on a few games I'd signed up previously to test due to hardware limitations and my computer being close to burning out one of these days.  Gotta replace things before it happens but hardware shortages are still a thing in many parts of the USA.

If you ever feel like you want to take a break to do something else, please don't hesitate to ask either on my server or any indiedev type community.  If you're looking for paid positions then who you know is more important than what you know.  Networking is key!