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A jam submission

Palette PoliceView game page

Submitted by darbs, Kalltorak — 9 hours, 30 minutes before the deadline
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Palette Police's itch.io page

Results

CriteriaRankScore*Raw Score
Music#593.6363.636
Gameplay#1293.0913.091
Art#1922.9092.909
Overall#2052.9852.985
Black and White#2293.6363.636
Originality#2572.6362.636
Theme#2862.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

THE GOOD PARTS

  • A fun fast-paced top-down shooter. It’s a fun game to play, it reminded me of another game I played called “Kill the Beach”; this is more or less biased because I’m a sucker for top-down shooters but I had a fun time with this. Some enemies were kind of unfair but once you get the upgrades going on the game becomes much easier.

  • It has more content than you’d expect. I was surprised to see extra content after the first boss. It was nice to know that you took the time to add some other enemies and BGM.

  • The progression feels nice. Yeah, some of the enemies are unfair at the beginning but once you have some upgrades on you, you can make your way through the hordes of enemies with ease; particularly with the bow with maxed weapon damage… Nothing will stop you.

THE BAD PARTS

  • Lack of actual variety of enemy types. This can be attributable to the time the jam gives us to develop stuff but I noticed that all the enemies did the same thing: chase you and occasionally shoot you, with some minor differences in the bullet speed, bullet chase, enemy movements, etc. These are fine for a jam entry but if you’re thinking of maybe exploring this concept further then you might want to brainstorm some more enemy types for the game.

  • No loops?. I missed the jam theme in this game completely. I’m guessing you meant that you have to loop from the beginning if you complete all the levels?

CONCLUSION

This game was fun for me, but don’t take my word for granted because I love top-down shooters. Be careful with some enemy types that feel unfair; don’t feel bad about losing because the upgrades really make the enemies become easier and easier. Get the bow as quick as you can and increase the fire to the MAX; you’ll see what I mean!

A good jam entry overall! Good work!

Developer

Really appreciate the playthrough and analysis! Deep dives of other entries is something we're lacking, but we hope to improve that going into our next jam. 

Looking forward to seeing you pop up in other jams!

Submitted(+1)

Except for the fact that the color changing hurt my eyes relly bad, the rest of the game was fun. After you pick up all the updates its easy to go through the end. btw ultimate and dash were unlocked from the beginning for some reason . 

Developer

The colors are one thing we could do better for sure, and haha yeah the ultimate and dash get unlocked after visiting level 10 twice unfortunately. Thanks for playing!

Submitted(+1)

There's a good amount of fun content here! My biggest critique is that it seems all of the enemies can be avoided by kiting in a circle, because they follow and fire directly after the player. Some variety on where, how, and when they shoot would spike the difficulty up a good amount. 

Developer(+1)

Appreciate the playthrough man, and yeah we definitely agree with you there :p If we had more time, then the mob AI would be our first update.

Submitted(+1)

Nice! Pretty fun game play and I dig the music. Had to dock some points in the 'Black and White' category for not sticking to two colors though.

Developer

Thanks for playing!