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The Ouroboros Agency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.400 | 4.400 |
Gameplay | #99 | 3.300 | 3.300 |
Theme | #110 | 3.400 | 3.400 |
Overall | #112 | 3.533 | 3.533 |
Art | #155 | 3.200 | 3.200 |
Black and White | #161 | 4.300 | 4.300 |
Music | #182 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As a survival population game, I like how did you state the theme.
I'll suggest to add some bg music to be more enjoyable.
The skeleton reminds me the game Grim Fandango haha
The asthetic and play to figure out stuff style gameplay were really enjoyable.
Thank you! :)
some of the skeleton quotes just nailed it.
now go do your job, im playing video games.
I only had time for a few so they had to be bangers. Inspired by real life
Nailed it :D
I hope you'll implement this game soon, I really liked the concept and the aesthetic (and also the subtle irony at the end)! Keep going:)
I didn't expect this much good feedback so it just might happen...
such a unique enviroment. well structured game
<3
Hey! I'm really into this project. The aesthetic and gameplay content were both pretty ambitious but work well even on a small scale. I had a pretty tough time figuring out what to do at first (which sounds like it was intentional), but once I found different ways to interact with in-game objects/characters I was pretty impressed by the functionality of the sandbox!
That's great to hear (and was my goal)! Thank you
Hi,
I played your game and I think I have no idea of what I'm doing ':) Here's my feedback though:
The aesthetic of the game was pulled of pretty well, having a bit of sound effects and a skull that's only playing games while he's at work. The gameplay itself left me a clueless, but the game told me I finished it, so that's good :) The game has a bit too much text in my opinion, but this is compensated by the cool rattling (sound; rrrrrrrr) wheel. The art itself was pretty basic, but it does the job!
-Remi
Ha thanks for noticing the wheel sound, that's my favorite effect on the project.
The main thing that was cut was content, so I'm glad that's the obvious weak point! It's supposed to be intentionally confusing sandbox, but I agree leaning into the environment and away from text is definitely the way to go if I ever polish this thing. Thanks for playing! <3