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A jam submission

RocketView game page

Loop through to the target
Submitted by Liminal Creations (@Liminal_Games) — 37 minutes, 25 seconds before the deadline
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Rocket's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#243.9463.946
Black and White#344.8114.811
Originality#973.7033.703
Overall#993.5903.590
Art#1423.2973.297
Theme#1603.0273.027
Music#1682.7572.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Really cool game and original.. Took a few tries to understand the gameplay but overall quite good game. You could improve on it as a personal project with more. 

Submitted(+1)

Great puzzle game, the only problem was that I only found out that it was a puzzle game on the last level, and before that I was using a glitch that makes it so when you click the rocket, it boosts forward soooo, yee.

Good luck on the jam!

Developer

Thanks for playing I will look into the bug :D

Submitted(+1)

Great puzzle game! 

Developer

Thanks glad you like it :D

Submitted(+1)

This was a pretty good entry! I'm not sure I caught the theme in use except maybe for those frog-teleporter things. Solid prototype to build on!

A quick quality of life thing might be to let players rotate arrows in either direction.

I would maybe switch out the music for something else--the dance theme doesn't quite seem to fit what's happening here, but that might just be me.

Developer

Thanks for the review I will probably change the music in the post-jam version as for the theme I explained it to Zcyon briefly just down your comment :D

Submitted (2 edits) (+1)

Since this game was done in such a short amount of time (just 24 hours), its objective was to create a prototype for a mobile game, I’m going to focus my review of the game as if I was reviewing a prototype and not exactly a jam entry, which generally has a little bit more polish.

THE GOOD PARTS

  • It’s straightforward.. As any mobile game should be, this game doesn’t need any explanation, align the arrows and get the rocket to the target. I think the game nails this and gets straight to the point.

  • It’s has some neat puzzles. But more importantly, it has a LOT OF POTENTIAL. What about objects that you have to avoid? Arrows that don’t move in the 4 cardinal directions? Timed switches? The ideas are endless for this one.

THE BAD PARTS

  • The background music didn’t really fit IMO. There’s really not a lot to comment about this, it’s my purely subjective opinion.

  • The behavior of the switches can be communicated better. The arrows that are moved by switches don’t show where will they be aiming after I activate their switch; in this prototype it’s evident that they’re going to aim to where you need them to aim but do keep in mind that you’re going to want to communicate this if you’re going to a full release.

  • I didn’t really FEEL the theme on this one. I don’t see how guiding the rocket with the arrows aligns well with the LOOP theme, to be honest.

CONCLUSION

It’s a neat mobile-focused experience. I think there’s a lot of potential here for a mobile release; give it a go, it’s a short 8-level game that will leave you with a great impression.

Great work!

Developer

Thank you for your time and brief review Zcyon, If you just click on the rocket without interacting with anything you will realize that it will keep moving in a loop, my basic idea was that you have to break the rocket loop and destroy the target, initially it was planned like that and at the last moment I made it so you have to touch it first, I thought it will be much more convenient, by the way, thanks for trying it out :D Cheers

Viewing comments 25 to 21 of 25 · Next page · Last page