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This was fun! It maybe went a bit too far in the "frustration platformer" direction for me, but it's possible I was missing something.

Keep: The cute graphics and basic concept, and that music!
Refine: The grappling feel. There's some 'jank' that gets in the way. I think this has a lot of potential. A mouse-based grapple aim or even another 'stick'/'arrow' set (WASD vs arrows) could go a long way towards realizing it!
Add: More conveyance of how the level is meant to be solved, and (for level 1 at least) more things to grab onto.

(1 edit) (+1)

Thanks a ton! I'm glad you had things you liked even though this demo's initial difficulty was frustrating. I definitely found the grapple could be easily broken in different ways, but it was one of those things I would refine for sure. I've gone back and forth on the control scheme since I wanted the game to be "controller friendly", but I agree that I may just have to commit to a more controlled grapple system to have it reach its fullest potential. I'd also definitely work on the visual language of when an object is climbable vs grapple-able, all great suggestions and I'm always happy when I get useful feedback like this!