Thanks a ton! I'm glad you had things you liked even though this demo's initial difficulty was frustrating. I definitely found the grapple could be easily broken in different ways, but it was one of those things I would refine for sure. I've gone back and forth on the control scheme since I wanted the game to be "controller friendly", but I agree that I may just have to commit to a more controlled grapple system to have it reach its fullest potential. I'd also definitely work on the visual language of when an object is climbable vs grapple-able, all great suggestions and I'm always happy when I get useful feedback like this!