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Hi, Thanks for playing! And also for allowing me to resubmit a game to the jam.

For the single health point, it is brutal indeed and can be also confusing. It's only because I wanted to keep the game as simple as possible.
In my previous game, I had a visual warning on the spawning spot before an enemies is spawned. But I didn't get to implement in this one. I definitely should have.

I invested most of the time to polishing visuals and control feeling. Glad if you liked it.

It's a nice point that you mentioned Downwell since this game has a lot of similar aspects from it. Including dithering light, four color palette, three button control scheme, etc.

Thanks for a great feedback!