This was pretty fun, although I noticed that 10 points were given each time you restarted, so people could just keep running into enemies on the first level to farm points, even if that wouldn't be especially fun. I also thought it would make more sense if the points from the bonus round disappeared as soon as that round ended, as it would make it more tense and fun. Overall I enjoyed it, I haven't finished it yet, and unless different enemies come in the last level, I was expecting at least a few of the ones that came out of the screen in the beginning cutscene to make an appearance. The music slowing down during the upgrade scene was a cool effect.
Viewing post in DIVIDE BY ZERO jam comments
Yes, the 10 points was basically to make sure that you always had the possibility to upgrade something for the first few rounds, when you might die on the first enemy.
Definitely agree on the bonus points disappearing, that's a great idea!
The enemies were actually supposed to change color for every new level, but because of stress/time/last-minute-fixes etc I commented that out :/.
It was supposed to have different color schemes for every new level (every 10th wave).
Thank you for playing it!