Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Any classes how to use it?

I mean, I know basic is pretty simple as the name BASIC implies. Blitz Basic uses a different dialect like the language of Spanish is between Mexico and Spain. (And yes, that's a thing; they both speak Spanish, but use a different dialect.)

But I do need to ask 2-3 big questions.
1. Has ANY game recently been published using Blitz basic with a proper Polish and sold for any amount of $5 (USD) and above?

~Note: By Proper Polish, I mean bug's worked out, game operates correctly with a lack of bugs. ETC.

2. Is anyone building a game with it right now? Mind you, I know folks mostly get this to fool around with code or to teach their kids how to program games or simple programs, I get it.

3. Yeah, back to the beginning comment, any classes how to use it today? Like a general education to use and push it to the absolute limit. How to render something you made in Blender and throw it in there or how to make a 3D model in it? if the 3D Modeling tool's in Blitz suck, is there an alternative?

I'm asking out of pure curiosity. Mind you, I would like to know everyone's thought's about it.

(+2)

You've probably heard of SCP: Containment Breach if you've heard of Blitz3D, or at least I'd hope. It's a pretty damn good game and made with yours truly, Blitz3D. No, it's not quite recent, but it's seen a Steam release of the multiplayer mod, and (not counting the latest version on Steam because it's become sort of a buggy mess, I'd recommend checking out the ModDb page here) is quite polished.

To answer your second question, I am, but I guess I don't have any real authority in the game world yet. I just like using older engines. I'm working on a minecraft-type clone in Blitz3D, which will be interesting to see if it works and fast enough to be enjoyable.

To answer your third question, I would say your experience with it depends on how complicated your normal programming adventures are. Honestly, I find the language very basic (ha, but it is BASIC so it is to be expected) and you can't do things like function dereferencing. Also, if you like writing nice and neat code, get ready to use your Tab button (or if you're a psychopath and use the spacebar) like crazy, there's no auto-indentation. For modelling, you can most certainly use Blender. It doesn't natively support .blend files, but it does support .3ds and one other file format for 3D models (something like that), which Blender supports. Hell, you can even write your own model file implementation, but I would not do that for a few reasons, mainly that's a lot of work and you'll have to do a lot of stuff in BASIC, which isn't exactly fun (at least, not for me).

Now, as for making games for modern day, just as with any programming language, it's not about the actual code, it's about the how. I believe that you can make a fully-fledged triple-A game (well, you most likely won't have hyper-monetization and thank god for that) in any programming language. Even brainfuck. Actually, that seems kinda fun now. A brainfuck CPU, with a... oh I'm going on a tangent again.

If you need me to clarify anything, please, let me know :)

(+2)

Also, I love your metaphor of dialects. A very simple yet powerful way to put it!

I have used it back in the day to make my first games.
There are maybe some old forums around with some nice tutorials since that was a thing back then. blitzforum.de is a german website with a lot of german blitz ressources, but I don't know about english equivalents.

I learned it by mostly looking at the examples and being active a lot in those forums.

While it's pretty outdated, the main difference to modern game engines is probably the lack of a world editor so for every bigger project you need to build you own. You literally have just your code and that's about it. It's great for building simple games tho or learning programming in general.

(+1)

My Basic Programming Tutorial is still operational.
http://wolron.com/programmingtutorial

Besides teaching you how to program in BASIC (namely using BlitzBasic), there are multiple examples on there for some classic games and game types (Mario, Tetris, Asteroids, etc.).
It's still a work in progress, and always has been, but there's plenty of info on it as it is...
But anyways, check it out if you like.