Top left with the canvas is the start, I think? There's a lot of empty space that you need to fill. I hope you made a gameflow sheet where you want to put your goals and everything else.
But good that the mechanics are all implemented! The last week should be mostly about design, polishing, balancing and bugfixing.
What we still have to do:
There is also still a lot to do in our Warrior Vania, while our main mechanics are fully implemented, we still need to tweak a few things. But we are in good shape and are positive about the remaining 7 days.
We have: 4-directional character control, combat system, enemy AI, item crafting (Alchemy, Fletchery, Blacksmith), character development, game win conditions (Achievements), game end conditions - soft resets (Player Death, Light of Stone Death), Tower Defense, Resource Gathering, Hidden Places, 2D Lightning World, Character Designer, Teleport System.
So far there are 12 maps, by the end we want to have at least 15 maps.
We are currently focusing a lot on the flow of the game and the choice of sounds and music for the game.
Mineral mining and recipes for armour and weapon crafting are also not yet implemented.
If theres Time left, we wanna add in 3 Areas a Boss Fight, so far we have 0 but they aren't necessary for the Core Game.
Lets doooooo it!