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A jam submission

Agent 404: Evidence not FoundView game page

Will you be able to find what is real and what is not real?
Submitted by Aqua Magneto (@AquaMagneto) — 7 hours, 29 minutes before the deadline
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Agent 404: Evidence not Found's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2443.7893.789
Audio#2593.3683.368
Innovation#3083.3163.316
Game Design#3193.4213.421
Overall#3203.3653.365
Theme#4063.3163.316
Fun#5892.9822.982

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
I used the theme in a form of a detective and criminal play. The player must find all the evidences and then will switch to a different mode where the player must prove that the crime IS NOT REAL by removing all the evidences in a short amount of time.

Did you write all the code and made all the assets from scratch?
I did write all the codes but with references on Unity Documentation. The character assets and some low poly assets are made from scratch. Some furnitures are from pre-made assets as well as music (link in the Credits in the game).

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted

Hey,

This looks and plays amazing. I really enjoyed it. It was a really fun twist switching between detective and baddie :D
nice work.


Please can you vote my game on the last day before the jam ends? Thank you :D

Submitted

Wow! I was completely surprise, initially I was just going around finding arrows then the plot twist hit me hard and I was trying to remember what I did. Nice strong and surprising mechanic! 

Submitted(+1)

Your game feels very polished and complete!

The core premise of your game is pretty good.
I recognized pretty late that I get a time penalty for destroying the wrong evidence so I lost that round pretty quickly and I was a bit annoyed I had to restart from the detective stage again. As that phase is basically no pressure and a good introductory point, it felt like a waste of time replaying again. A checkpoint  for the thief-part would be a very worthwhile addition imo.

The map is a bit too large for my taste, but on the other hand you did a good job creating this large space with limited art assets and time budget which is impressive on its own.

You did a great job creating characters that fit the style of the environment art pack you used. Everything looks as if it was all from the same artist.

Developer

Thank you very much for that comprehensive feedback. There can be lots of stuff to be improved as far as I can see and I agree that it is punishing to go back to detective mode. Will implement checkpoints next time :) The map became too large due to the reference I used but I should've chose a small one but managed to finish it somehow :) I adjusted also the assets and the character models to make it fit so thank you for that compliment :) Hopefully I can further update the game :D 

Submitted(+1)

At first I did not get the 404 reference. The game idea is great! Like the background music ,the change in the tone. To open task and open map would be great to have short keys. It was strange, that I can move with open map, but my poi not moved. Great concept, nice work! 

Developer

Thank you for the feedback! That was my original plan have the poi move while you are moving but lost time to implement that and probably I still need to study that live update in maps :) 

Submitted(+1)

Fun game! I liked that you play as both the detective and the criminal! 

Submitted(+1)

In my opinion the map should are more small and more mechanics that only to press one button near a clue. 

Anyways. 

I like the graphics and idea. Good game :D!!!

Developer

Thank you for the feedback. Yeah, I should've invested on a reference map that is a bit small :) There might be other features not just only interacting with the objects that I'm planning and hoping to expand the game :)

Submitted(+1)

nice graphic and game. I would recommend to introduce what crime is it at the first, since now the it give the feeling to me that I am simply going to different location without a clear purpose. The scene is large and many repetitive rooms and many bloods on the ground, I wonder what will be the actual crime behind it so I will engage into finding the clues more.

Developer

Thanks for the feedback. The reference material for the level is a huge map and it is too late for me to notice that the area is mirrored therefore the left portion is the same as the right portion of the map. Probably once the game expanded, the crime story can be implemented :) Probably due to the lack of time, and due to the size of the area, I focused on the core mechanics first :) Thank you for the suggestion as well.

Viewing comments 47 to 41 of 47 · Next page · Last page