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I like the idea and execution, but it needs something more. As it is, there is a clear an obvious strategy of planting with 1 square spaces, since bombs don't take out anything and you really don't have time to plant any more. If I were to remake this game, I'd probably remove the time element and try to make it into a minesweeper type strategy game. I'd probably add some special flower that grants extra points, but only grows if there are at least 4 other flowers near it. This would add more things to consider and make the game-play more complex.

I like the way the controls were presented to the player and although it took me a few rounds to figure out what exactly was the point of the game, I think it doesn't need a tutorial. I like the pixel art; it's very clean and you can tell apart the different objects from each other easily.

I disliked the fact that the bomb flowers kill you, but I guess it makes sense. I just felt that it doesn't fit. I would also make the movement square-based, since there is no reason for you to stand in between the squares - it just makes it frustrating when you try to plant/harvest but can't.

Overall, this is a decent entry to the jam and I enjoyed playing it for a few minutes. Good luck in future jams! :)

Screenshot of the strategy: 

(+1)

Thanks for your comment Viliam! I saw you’re post in the community and I admire your dedication to play every game and leave feedback, I think that’s amazing. Everything you say is very valid and moving forward I will be doing a lot of experimenting and keep everything you have said in mind. I’m hoping to make a post jam version at some point.