Awesome use of the theme and really well done. I loved how real the rotation physics felt as you accumulated more objects. It gives the game a sense of weight and its just satisfying to play. Really nice work!
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Forestmari's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #1 | 4.000 | 4.000 |
Gameplay | #3 | 3.857 | 3.857 |
How well does the game fit the themes? | #5 | 4.000 | 4.000 |
Overall | #15 | 3.314 | 3.314 |
Visuals | #17 | 3.429 | 3.429 |
Audio | #45 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
Comments
Got 115.6 ! Really fun and surprising nothing to say apart from the controller getting worse as you grow, but it could be argued that it's part of the fun of the game
You made a katamari in three hours. That's seriously impressive! Have you made Katamari style games before, or did you work all this out this weekend? Very cool either way. If you ever make a tutorial for making this type of game, I think it'll be popular!
Thanks for playing and the kind words, makes me very happy!! ❤
I haven't exactly made any Katamari games before (barely even played any😅), I guess the closest to that would be a 2d game I made in Game maker 6 years ago called Shape Magnet. The idea for Forestmari came to me pretty quickly when I saw the theme, and then I did draw a "concept" picture about my idea before starting.
Would be fun to make a tutorial! But I don't know how I would make time for that or how exactly to do it. Maybe if I made really short videos that are straight to the point. :)
But you can at least check out my timelapse I linked on the game page. Or I guess watch the vod from my stream on twitch. ;)
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