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(+2)

How did you even finish this in 10 days!!! This is so great! Loved it, it's fun and the graphics are so great. I liked how the main menu has the bricks fall and the concept of the game! I don't think there is something to improve about this game lol.

(+2)

It was a buttload of work tbh.
As we're both unemployed atm, we had some excess time in our hands , as well as enthusiasm to create something of our own.

But there are improvements already at works for the game.
Level editor, multiple cities to rebuild, more variety to the blocks, more effects, sounds, graphics in general.
All sorts of fun stuff are to be added once the game jam is over. <3

(4 edits) (+1)

Thanks for the graphics praise <3
On the graphics side. I have basic tileset in Photoshop and I made a script that saves all said bricks with current settings to a folder. All I needed to do was change color or wall type (brick, horizontal panels, etc) and run the script and wait about 30 seconds and I get all the bricks I need with that color and wall type. We even had to ditch one wall type because we went over the itch.io file limit with over 1300 files. The game currently has 840 brick sprites and 26 mortar files.

The crane and bulldozer are both drawn in illustrator and brought into Photoshop to make the actual  sprites.

I used to work in a newspaper as a photo journalist, photo editor and graphics artist for 19 years. so my workflow has evolved to be pretty fast with familiar programs.

Wow thanks for the Information!

(+1)

Oh, forgot to mention that I finished the global leaderboard (Firebase integration) hours before deadline. That's why its not loading correctly in the GameJam version.