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This was one of my favorites so far. I only played through two of the endings, but I definitely felt a bit of story kinship between our two pieces! If you haven't read "Six Wakes" by Mur Lafferty I think you'd really like it.

To start: I thought the UI was killer. I haven't seen anyone mention the Codex yet, but that was a great touch. This had such a solid feel to it, and you should be proud of how you made it look. 

I also thought the font choices were great, and the use of the green glow and the animations to show various things was great. Having said that, I did run into some issues on my browser where the choice font looked a bit off - specifically "Y"s didn't seem to render correctly. Image below.

The story was good, and the world-building worked really well for me. I think sometimes the formatting of the dialogue threw me off, and I'd like to see more "he/she/they said" as opposed to only quote tags or other adverbs/verbs. 

Finally, there was some bug with the STATS screen. At one point I clicked through and has -7% and 103%. It seemed to occasionally revert to more normal percentages. I loved the idea of being able to track that kind of thing.

But please know I was a big fan of this overall. Very well done!


Oh goodness, Thank you sooo much for all of these compliments! Really happy you enjoyed it!!!

I will def check that you! I've been looking for new stuff to read anyway :P

I've realized about the font issue on the links. I think this is specific to that font more than the coding, cause it seems to be working fine with the other fonts in there. I'll look into a different font to swap with when I look into updating it.

Noted about the dialog. I've been trying to stay away from say/said, since I tend to use it too much, but I think I wen too far :P

For the stats: it's normal. This was the last thing I coded, the update going like just before the deadline. I just wanted to have pretty stats bar that works when picking stuff, but didn't put any thought on the numbers behind it. (the numbers go up or down depending on your choices, but there is a random element between days that influence it as well. It's not weird to getting too many points with one option and going over the line. That should get fixed when I sit down with the game and think of a better rating system.

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I think you'll find a lot of established writers recommend that - even if it feels boring - sticking with said is best 90% of the time. I've always found this post (https://www.quickanddirtytips.com/education/grammar/he-said-she-said) particularly instructive on that topic. Don't worry about it too much, I promise!

And totally understood with the ratings system. That kind of thing is tough to implement, so I'm glad you tried and have thoughts on how to rework it.

Oh thanks for the resource! Always looking in way to improve my writing anyway :P