Very well done, I would work on the camera moving a tad bit slower, but awesome game
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Don't Wake the Dragon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Usage of Theme | #6 | 3.955 | 3.955 |
| Aesthetics | #9 | 3.955 | 3.955 |
| Overall | #11 | 3.712 | 3.712 |
| User Experience | #15 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's a really fun concept, and that roar is truly terrifying when the dragon wakes up! That scream when the player dies is kind of hilarious, too.
I think it's pretty cool that the player becomes heavier as they pick up more stuff. The implementation of a 'sound' meter was pretty impressive, I'm not sure how I would approach programming a mechanic like that!
I did notice that the mouselook sensitivity is extremely high, so that might be something to work on improving in your next game (or if you continue developing this one).
It's a nice and fun game with a cool aesthetic to it! I tried to go straight for the gold piles at first though and then realized the treasure on the ground. Also that's a smart dragon laying those twigs out to hear intruders!
Fantastic and fun idea, plus it looks great! Incredible job for 48 hours, well done
I like the visual effects, but the sensitivity is too high for me, is there any option to change it?
Nice visual effect! I like this so much. You can extend the game a little longer.
Fun and well done! It took me a few tries to realize what I could and could not steal (I initially went for the piles of gold and didn't notice the chalices and such), so what I would suggest to improve it is to add a bit of a visual effect like glowing and such for the items that can be stolen :) And perhaps a bit longer on the timer. Good job though, I like the theme.








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