Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

I like where this is going! Art (portraits/silhouettes), music and story give a good vibe!

Some thoughts:

- Your collision don't really go well with this sprite, because you can have almost half of your body in a wall
- First time I did the meat carrying through the cave it was a bit tiresome.
- In the race I didn't know at first that dash activates circles

And since you said that your demo is bug free I've been digging really hard :D and I've found some issues. 

>Can now collect 2 coins

I got 3 :)


Also I made this fan art for you (if you watch the video you will know what I'm talking about)


Haha, yeah I saw the video in the thread yesterday. Great work. The meat glitch is easy to fix, but I can't believe how many exploits you found with that one issue.

Was there a particular part of the fetch quest that was tiresome, or just the whole concept of it?

And yes, I'll have to think about the UX for the ring minigame. I could just make a tutorial prompt for when you're overlapping with a ring, but maybe there's a cleaner solution.

Thanks!

The meat glitch is easy to fix

Yeah I think so (holding while talking) and the double meat spawn / telekinesis is probably because of how you did loading for this demo.

Was there a particular part of the fetch quest that was tiresome, or just the whole concept of it?

I couldn't really push the meat through those small green squares at first. Later I figured that I have to spam dash in it's direction while it was on a floor but it was still not perfect. I think once or twice it stuck in a way that I couldn't push it or grab it so I had to go back for new one.

And with circles my first thought was that I have to activate them in a correct order. Don't know why really. Maybe because some of them are so close to the green squares that when I was dashing through them I activated those and my brain didn't connect dashing with activating circles because I was dashing anyway.