hi tom! thank you so much for hosting this jam—it's my second ever jam and first to include actual game design, so i'm really excited to be a part of it. :o) i'm currently working on a lightweight low tech micro ttrpg about scavengers traveling through a system of planets hundreds of years after a mysterious apocalypse. i was super inspired by the brevity of Guarden, and i'm hoping to make it available as a small foldable book as well. doing a micro ttrpg has also proven to make everything much more doable since i'm a full time uni student! i did have just a few quick questions that i wanted to ask.
1. is there a discord for this jam? i know it's a little late but i'd love to join any sort of community to keep up with everyone's current and future projects. <:')
2. to make our games comprehensive, how much of the core rules/content should we include versus refer players to the srd for? for example, there are sections that i feel like i should put directly into my game from the srd (such as the character creation stat info like the 8 dice method, etc) whereas there are elements that i am completely making up for the particulars of my game that don't appear in the srd at all. i'm going to get a few friends to proofread the game before i share it at the end of the jam, but as someone who has made 2+ games in this system so far i was wondering if you had any insights! thanks.
adelina