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(+1)

I got up to 47 and just got fed up with how unresponsive the controls are. At that point I was just inching through to see the next portion of each level because every obstacle was requiring me to press the buttons before I knew where the character would end up. On top of that, half the runs would end with one of the buttons just not working.

A couple bits in particular that annoyed me:

-- The levels should fully restart after a death. That way the player can immediately start again with the knowledge that things will turn out the same for the parts they've already succeeded at.

-- The actual number of dashes and jump the character is allowed to do is really unclear, since there's no good time to see what does and doesn't reset the count.

-- The cannons shooting while outside the screen and generally without any indication of timing causes a lot of that section be pure luck.

-- The fireball mechanic being introduced in the middle of the level basically guarantees the player will have to do the first part at least once more no matter how good they are.

-- The level with the upward cannon that shoots slow balls takes a really long time to start.

Thanks for playing and the extensive feedback.

I understand pretty much all points except the unresponsive controls, since I especially focused on making them feel good. And on my end they are very responsive.

The other things I agree with, in hindsight. It's sometimes hard to judge how a level reads for someone who did not create the level themselves. :D

(+1)

Out of curiosity, were you playing in a browser while testing?

Yes, I tested it in a browser as well.
Though that may be the key to the problem, that my dev machine has a lot of RAM and a pretty powerful GPU. (Not that this game is very graphics intensive.)
I will test it with a less powerful machine, though I'm not sure I will change something if it's just the browser build, that slows down.

If the downloadable version also slows down I should look into that.

Thanks again for your feedback.

Oh, and I forgot to mention in my previous reply: Despite everything, good job getting to Level 47! That's not easy even with properly working controls.