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(+2)

Thanks for the feedback! The game was actually developed on a 6 year old laptop, to make sure it runs well on low-end machines xD

The game has a pretty lenient input buffer, but not for directional inputs. You shouldn’t get stuck in walking/crouching, that sounds like a bug. Thanks a lot for pointing this out, I’ll try to fix it!

I will take a closer look at the forward attack, thanks for the notice! I probably won’t change the input this close to the game’s release (could result in a bunch of glitches/infinites) but might change the input priority. Have you tried using crouching light attacks instead? They usually have the same range, but don’t trigger the auto combo.

Glad you’re enjoying the customization features! The idea behind assists, badges and the Custom Demon was to give you flexibility in how you fight, since the game is half-RPG.

Thanks again for playing and the detailed feedback!

Happy to contribute ! I'm really enjoying the game and all the possible combinations. 

For the fwd attack stuff, I'm trying to delay my inputs a bit, and it works better. But still there's definitely something with directions stuck in the buffer on the custom demon female character (that's the one I've been testing stuff with).

Anyway, here is a small video with a possible combo with the cust. demon girl.

  • Style : Agressor
  • Duck special : Launch blast
  • Air special : Air fireball (works also with air slash)
  • Helper  (or assist) : Boss Wyrm (the rockstar dragon that fires 3 fireballs)


What I wanted to illustrate :

  • Crossup / not-crossup situation for the opening
  • Cr. medium long hit advantage that lets you combo for long enough, so the helper meter fills up for another use
  • Dash fwd between 2 cr. medium is a valid link in the combo
  • No meter use

I love those cr. medium links, still you can easily do an infinite with them as they are now. But I insist on the fact that they allow something interesting. Maybe the pushback on the cr.med could depend on the cust. demon playstyle (walk speed), so you can link only 2 cr. mediums or 3, depending on the playstyle... Like the TANK playstyle can link a bunch of cr.mediums (7 or 8), but not an inifinite.

I'm confident that you'll find the solution for this one too.

Regards from France !

Always makes me happy seeing players discover combos like this. Thanks for the video feedback! I will definitely adjust the cr. Medium, it’s a bit busted xD I will also take another look at the input buffer.