Had some blast trying out the game.
I must admit that I've spent more time playing with a custom demon. I'll definitely give all other chars a try too.
The game did never crash or even slow down (i'm playin on a 8 year old laptop with a geforce 525M) , and that is really appreciable for a beta game ! 10/10 for stability !
Characters look cool and ARE UNIQUE ! A blast! Jokes here and there keep the fun atmosphere without getting too bold or smthg. Many things going unnoticed meaning they all run as intended ;)
The only really small things i've run into are about specific stuff in the controls.
1. Sometimes, it seems like if the engine keeps some "ghost" inputs in the buffer. It happens sometimes when there are many quick inputs (attack + some directions or like for instant airdash etc). When the move is finished (and I'm not holding any button anymore) the character is stuck in walking/crouching. As soon as I press a direction button, everything goes back to normal. Does not happen very often.
2. "Forward attack" stuff (fwd+light attack input)
Looking for an opening with the light attack in a footsie situation can lead into having the "forward attack" coming out instead. And the latter is much slower.
Also, during an air combo, as my character lands, I want to make a lil step forward then Light attack (and continue the combo) , or even instant forward jump + light attack to continue with an air juggle combo. But 8/10 times the "forward attack" comes out, as if it had priority over the other inputs.
As the autocombo comes out also with the Light attack button (when mashed), that makes a lot of controls on that light attack button. Could it be possible to change the "forward attack" input ? Like with [fwd]+heavy ? It could still make sense gameplay-wise IMO.
And as I said above, outside of those specific subjects, there are so many things that go unnoticed, meaning they're OK, and that's HUGE !
Like, there are some tiny differences in assist cooldown timing which completely make sense when looking at their respective strengths and usefullness. ex.: the Jelly guy and the rockstar dragon. I'm still not convinced which assist I prefer. Both give combo extension, let you setup mixup situations etc., with some tiny differences in timings-cooldown-etc. And that shows there was a lot of work behind the curtains ! BRAVO !
Music is cool, different soundtracks depending on the dungeons. All of it is cohesive. Sounds effects are ok even they're not AAA. All of the sound stuff runs smoothly for me.
Well that will be enough. Keep it up !!!