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I don't particularly enjoy parser games, mainly because I prefer to play with mouse/space bar only. But I absolutely love puzzle. And your puzzles were worth pushing through my dislike of parsers. The tutorial helped me a lot!

Loved the Groundhog's Day vibe to the game, it was a really fun way to make you feel you are going against a clock, with a number of turn that is high enough to not feel too constraint. However, I do agree with yousayrandy that it became a bit frustrating at times. Maybe a way to fix it would have been to have the loop restart when a puzzle is solved?

The map was really nice to have after the first loop, because I would def have forgotten how it looked :P. Though it would have be nice to have it for your side of the ship, because it got me a bit confused at first.

The story was also really fun. Really enjoyed the humour and the mystery.

Thank you for creating this game! It was really fun :)

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Thanks for your thoughts! I know text adventure games aren't for everyone, and it was a bit of gamble for an IF-style competition. But I'm glad the tutorial helped and you had fun.

Re: your proposed solution. I definitely feel the frustration! It was hard to balance that game mechanic, and I think it's been a mixed bag: for some people, that's just how they want to play. For others, it's a fun mechanic. And what I really wanted was a sort of implicit puzzle on top of all the other puzzles, which is: how can I do everything I need to do most efficiently? The implicit puzzle is figuring out what is needed and what is not. But, again, I 100% understand how that would not be for everyone.

It was also the reason I made sure that the time loop never interrupted story/contextual information. Only movement. Any time you were in a computer terminal menu or reading, the timer would not progress. That was super important to me.

And I'm very glad to hear that the map helped! One of my least favorite qualities of text adventure game is being obtuse. I wanted to make sure the player knew where they were and (thanks to the walkthrough) could always find a way to progress. Hopefully that came through even though you felt frustrated with the time loop mechanic.

Thanks again for playing and leaving feedback.