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In-game guide [Up to Chapter 13]

A topic by Greemon created Jan 29, 2022 Views: 770 Replies: 10
Viewing posts 1 to 3
(6 edits) (+5)

Description and files are now here.

To developers: I'm not sure how you feel about such mods, if you don't like them, then I won't develop the mod further.

Developer

Hey Greemon! I gave the mod a shot and I'm really impressed, great job!

For the record, we have no problem with mods, we're all for people tweaking the game and some of these I would call definitive improvements, like the ruthless route ending counter.

We've put less emphasis on global affection in the latest builds (0.4 onwards) because it stops players from making choices that make sense to them, one thing I'd add to the mod is an option to toggle the guide on or off.

The only problem here would be futureproofing it, since we do make small alterations to old files (for example, using a filediff with the work in progress 0.6 version of the script_build05.rpy file shows we've fixed some typos, made changes to show Kota's new casual outfit in one scene, etc. and we plan on doing small rewrites such as rewriting Luke's hangout scenes).

By all means don't let us stop you, thank you for the contribution!

(1 edit)

Thanks for feedback! I was actually kinda nervous about this mod.

I think it's a good idea to add an option to toggle it off and on, I probably will do it in the future updates.

I actually already used WinDiff, I made sure I didn't delete some lines.

I am confused.


there's more than one person coding the game

Yeah, I know.  Just thought it was kinda funny.

Developer

Oh, that

Basically our work process is, the writers work collaboratively on a google document, with one guy as main writer, and everyone else doing edits (checking for typos/grammar errors  since a couple of us are second language speakers, sometimes making tweaks to some parts of the scene that don't get the tone right, if the main writer has difficulty with one scene he'll leave a gap for the rest to fill later, etc)

Once the script is finished, I take it and start formatting it for Renpy- indenting as necessary, adding logic if necessary, fixing syntax issues, and in general coding in stuff like changing backgrounds, showing and animating characters, etc.

Sometimes the writers will leave comments like that and for the most part I keep them there because they're amusing when people codedive and find them, I guess.

Oh, cool.

(4 edits)

You are right in time actually. I just updated mod and moved everything to it's own page on itch.io. Saw the latest post by Minoh. Don't really know where am I supposed to write about it, so you will know about mod. Should I just reply to the Minoh's post, when I will update it?

(2 edits)

Just understanded that my question is kinda stupid, when I saw the collection with mods and fan games.

Developer

I got your back, fam.