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(+1)

I thought this game was ok. But it kind of ended up being a waiting game to see when a good mechanic appeared or a bad mechanic appeared and wasn't very engaging as a result.

I think maybe it would have benefitted from an incentive to rush the level like a timer or enemies but of course all this stuff is hard to put in when there's so little time.

(+1)

Yeah, I just spent a lot of time waiting. Especially on the second to last level. I just had to wait for no gravity to go around the tall wall and it too forever to show up.

I completely agree with your comments. Because of the unpredictability mechanic it made the pacing pretty challenging. In the end i decided to keep that level instead of scrapping it just to keep a little more content in there. The other levels were passable to me because they can be completed with any missing mechanic. I actually had a timer in there and got rid of it because my kids enjoyed playing around with the different ways and moves to complete a level.  Thanks for your feedback!