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Took me a few seconds to figure out what was going on, and it is a great idea.

But I can't control it. It is WAY too laggy, and I basically got to the point of giving up after a minute because it was IMPOSSIBLE (for me) to understand what is going on in the level with that lag.

I won't rate it because I don't think it's fair of me to do so to a game I technically did not play :P


If you still wish to give it a try, here is the non-laggy version of the game:
Sorry for the trouble =/


No problem :)

I tried it and it is really hard to control (and I had a bug after two keys(?) at the pit where the level just refused to move).

It is a really cool idea! The controls are REALLY hard to.. well.. control. A big problem that I'm seeing is that once you've done a wrong move and "lost the box", it's really hard to find it. And even if you know where it is, once you move toward that direction the box moves to that direction as well, causing a chase.

I think it's one of the "better on paper" ideas, but I REALLY LOVED having the chance of trying it out, especially because you made it look and sound so lovely (:

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Again, thank you for playing and replaying!
As future work, we're going to implement a camera recenter (only camera movement, not the world) after 1/2 seconds of not clicking the screen. Do you think that would help?

It might do the trick (: