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Hi ! Thanks for the game !
The feeling of shooting and hitting enemies was cool, but the game is really unfair. Looking at the tutorial, which has too much text, it feels obvious that there are too many things to care about to play the game, and it's really hard to get used to it, so you have to just try, die a lot, try again, etc. I did not even understand some of the mechanics and could not reach a far point. Maybe I'm just bad at your game, buuuut I deeply believe the difficulty curve is a bit too mean very early.

The art is cool, audio too, and if the game was like 2-3 times faster, it would be an awesome arcade game prototype with lots of explosions and stuff. You should work on it a little bit more because it has good potential !

Hope my feedback is not too harsh, feel free to ask me if there are some point you would like me to detail a bit more !

Hi, appreciate the feedback. You are just right, but i am wondering how to make the learning curve less steep, i think the game could have just less mechanics to worry about, but i feel like it would be really boring, also, i think a good tip, which you've pointed out is, that if a game has to explain to many mechanics using text, it is too much. I got to keep that in mind, since all my game jam games have tutorials made using text. Also what do you mean by saying, that the game couls be 2-3 times faster? Is the pace to slow, or the gameplay could be shorter? Next time i will harass my friends, to test the game. I got the wrong feeling, that the gameplay is not to hard, by looking at a gameplay, of my friend, who has seen me making the game and he already understood all the mechanics. Btw your submission is sooo pretty, i can't fully comprehand that, if you can share, how much experiance do you have?

You're welcome :) and you're right about the text tutorial and having people play the game, even an unfinished version.
I have a master degree in game development and I've been working for 1 year and a half as a game developer