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I would also suggest tweaking the fold option. Let the folding player still gain the $50 for folding, but let the winning player have the win money as well. As it stands, all the advantages of fold go with the opponents and are a penalty to the player. Coupled with Peter's suggestion for the shield, this would allow a player a better chance to build money to assist during the game without guaranteeing a win by shielding the last opponent(s) to nudity. You could still use whatever cash you have left to give you an advantage during the last rounds , with draw, peek, and drink, but victory could no longer be guaranteed, improving the tension.

Not sure about tweaking fold like that, but I probably do need to reduce the rate at which the ladies use it in streamlined mode, especially when there are a lot of players still in the game. Watching Crystal fold her way to defeat every round sure makes the game a bit easier, but is borderline absurd.

Shield and double-up are definitely a bit broken in head to head mode.   My current idea is to try replacing those two options in head to head mode with "Mulligan" and "Buyback".

Mulligan would let you reset the whole round with no consequences other than its cost, which is nice when you're down to boxers and can't afford to fold.

Buyback would let you buyback some clothes.  The computer players don't get to use it, but then they started with more clothes, so that's not totally unfair.

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Buyback would be good, but removing double up could be a problem. The player is already struggling for cash under the current set up. Removing double only makes it worst. At least with double up and fold in combo, you can earn some cash to work with. That's part of the reasoning for adding in the extra item of clothing, it effectively gives another $100 option if things go badly. The mulligan would help but I would suggest it be at a lesser cost than shield, especially if you're set on removing shield. I like buyback, too. Again, that would help, and again, the cost needs to be carefully weighed. I love this game balancing stuff. :-p

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Oh wow you can double up before you fold to get $100?   That's... not how that should work.  Another one to fix for me. I think I've found a way to make folders that take your money when you had an awesome hand a little less annoying, too.

Here's how double up and fold are going to work going forward:

  • Folding always gets the folder $50, regardless of whether doubling up has happened.
  • The normal case doesn't change.  If no one doubles up then the folder gets $50 and the best hand gets nada.
  • If someone doubles up then folds, they get the normal $50.  (fixed from the $100 you get now)
  • If someone doubles up and then someone else folds, the folder gets their $50. The doubler can also get $50, but only if they had the winning hand, otherwise they still get nada.
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Ummm... That lot sounds like it will make streamlined mode even harder, but maybe the other tweaks will compensate? ~looks doubtful~ I'm sure that we've been arguing for a little help in streamlined, so I'm nervous about these suggestions. I understand that you want to fix an item that isn't working as intended, but that change is taking away a huge advantage for the player and offering very little to balance it out. In reality terms, it makes no sense for a fold to negate the winning hand. Yes, I know it's a reality vs game play arguement, and reality rarely wins those, but that double up/fold combo is crucial in streamlined for the player. Removing it drops the players overall game win chances significantly. I don't see any of the other tweaks making up for that loss. However, there are so many proposed changes it's hard to see how it will shake out. I guess I'll wait until they are all in place and reevaluate then.

It's not making streamlined mode any harder for me because I didn't know about that loophole! :-P

I'm also making an adjustment to player's starting cash to try to even the odds a bit:  < 3 clothes: $100,  4-5 clothes: $50, 6+ clothes: $0

> Not sure about tweaking fold like that, but I probably do need to reduce the rate at which the ladies use it in streamlined mode, especially when there are a lot of players still in the game. Watching Crystal fold her way to defeat every round sure makes the game a bit easier, but is borderline absurd.

They even use it when having the last piece of clothing to lose the game.

> Buyback would let you buyback some clothes.  The computer players don't get to use it, but then they started with more clothes, so that's not totally unfair.

I do like buyback as an option, a lot.


> Shield and double-up are definitely a bit broken in head to head mode.   My current idea is to try replacing those two options in head to head mode with "Mulligan" and "Buyback".

I assume you will still have Doubled-Up and Shield up till the point other opponents are defeated and only one opponent remains?

Only players with the "rookie" attribute will make bad moves like folding on their last piece of clothing and lose the game, or folding when they could have stayed.  Crystal is one of them.