Unfortunately I couldn't play it, I really wished you supported browser platform :'(
Good Luck :)
Criteria | Rank | Score* | Raw Score |
Theme - استخدام موضوع الزنقة | #43 | 3.171 | 3.400 |
Sound - الصوتيات | #49 | 2.425 | 2.600 |
Fun Factor - عامل التسلية | #54 | 2.425 | 2.600 |
Overall | #57 | 2.462 | 2.640 |
Innovation - الابداع | #61 | 2.331 | 2.500 |
Graphics/Visuals - المرئيات/الجرافيكس | #80 | 1.958 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Name اسم المحرك:
Unity
Team Name, if you have any اسم الفريق ان وجدت
1 Pro 1 Noob
Who worked on this game? (Name List) اسماء الذين عملوا على صناعة اللعبة
Abdulrahman Zaki
Mohammad El-sherbini
Country? الدولة؟
Egypt
If you used any Game Assets not done by your team, Must be Listed here :
Background music:
ANZATREMIX by Martin Cee (softmartin)
How to contact you? An E-mail preferred اذكر وسيلة تواصل؟ يفضل بريد الكتروني
abdulrahman.zaki.342@gmail.com
reminds me to thomas was a lone!
good game but it has a lot of problems to be fixed
-character colors are so bright and the ground is so slippery
-the camera field of view is so tiny you should try to make it bigger
-the background music annoys me kinda try changing it with something funnier!
that's all what i got and goodjob! ^-^
reminds me alot of thomas was alone, good execution and nice background music
the fact that players hit eachothers and the ground get slidy is really annoying, cool puzzles tho
goodluck!
I saw Thomas was alone's trailer when I was searching for how a minimalist game should look like .. and it inspired me
will try making my game more unique If I am going to keep working on it.
and about the camera issue, do you think scaling it down and making the transition smoother would fix the problem ? Or what was wrong with it .. ?
Thanks for trying my game. I appreciate it <3.
you could add triggers in certain areas of the level, to show the player, where his next destination is,
or triggers that act like "focus points" where if you get close to them the camera zooms out, or something along those lines
using timeline and cinemachine and a simple trigger script, that should be easy to handle.
or you can simple modify the field of view at the start of the game, and not bother about setting triggers and stuff.
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